Zobrazeno 1 - 10
of 34
pro vyhledávání: '"DAVID CHECA"'
Publikováno v:
Applied Sciences, Vol 13, Iss 1, p 593 (2023)
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in t
Externí odkaz:
https://doaj.org/article/ae570ea1f1624723ae51b4016b5691c6
Autor:
David Checa, Juan José Saucedo-Dorantes, Roque Alfredo Osornio-Rios, José Alfonso Antonino-Daviu, Andrés Bustillo
Publikováno v:
Applied Sciences, Vol 12, Iss 1, p 414 (2022)
The incorporation of new technologies as training methods, such as virtual reality (VR), facilitates instruction when compared to traditional approaches, which have shown strong limitations in their ability to engage young students who have grown up
Externí odkaz:
https://doaj.org/article/8dbe79904c2f4e0ebbb72e3d5490b8fe
Publikováno v:
Álabe, Vol 5, Iss 10, Pp 1-22 (2014)
En España existe una realidad multilingüe que se ha visto multiplicada con la llegada de extranjeros. Con este trabajo pretendemos realizar un análisis de dicha realidad, tras la construcción del Índice de Competencias Lingüísticas en E
Externí odkaz:
https://doaj.org/article/e8382744f56f4126bf23a20062a763bf
Publikováno v:
Comunicar. 31
At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commer
Autor:
David Checa, Gorka Urbikain, Aitor Beranoagirre, Andrés Bustillo, Luis Norberto López de Lacalle
Publikováno v:
International Journal of Computer Integrated Manufacturing. 35:951-971
Autor:
David, Checa, Andres, Bustillo
Publikováno v:
Current topics in behavioral neurosciences.
The consumer age of the Personal Computer and mobile devices has opened up a new world of opportunities for innovative teaching methodologies, many based on serious games and virtual worlds. Similar levels of market penetration are expected for the u
Publikováno v:
Applied Sciences; Volume 13; Issue 1; Pages: 593
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in t
Publikováno v:
DYNA. 96:620-626
Este trabajo analiza las posibilidades de la Realidad Virtual Inmersiva (RVI) en la formacion en prevencion de riesgos laborales en la industria manufacturera actual. En primer lugar, se presenta un marco general con aspectos clave que hay que consid
Autor:
David Checa Cruz, Gonzalo Andrés López
Publikováno v:
Journal on Computing and Cultural Heritage. 14:1-26
The industry has a relevant spatial and socioeconomic importance in most of the Spanish cities and nowadays is one of the main urban economic activities. However, in many situations, and despite recent advances in the past two decades, industrial her