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pro vyhledávání: '"D. Anoushe Jamshidi"'
Autor:
Jonathan Bailey, Trevor Mudge, Scott Mahlke, Jonathan Beaumont, John Kloosterman, D. Anoushe Jamshidi
Publikováno v:
MICRO
The register file is one of the largest and most power-hungry structures in a Graphics Processing Unit (GPU), because massive multithreading requires all the register state for every active thread to be available. Previous approaches to making regist
Publikováno v:
ACM Transactions on Computer Systems. 32:1-29
Approximate computing, where computation accuracy is traded off for better performance or higher data throughput, is one solution that can help data processing keep pace with the current and growing abundance of information. For particular domains, s
Publikováno v:
HPCA
With the prevalence of GPUs as throughput engines for data parallel workloads, the landscape of GPU computing is changing significantly. Non-graphics workloads with high memory intensity and irregular access patterns are frequently targeted for accel
Publikováno v:
PACT
To achieve high performance on many-core architectures like GPUs, it is crucial to efficiently utilize the available memory bandwidth. Currently, it is common to use fast, on-chip scratchpad memories, like the shared memory available on GPUs' shader
Publikováno v:
MICRO
Approximate computing, where computation accuracy is traded off for better performance or higher data throughput, is one solution that can help data processing keep pace with the current and growing overabundance of information. For particular domain
Conference
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