Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Cyrille Damez"'
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩
Computer Graphics Forum, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩
Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩
Computer Graphics Forum, 2012, 31 (2pt2), pp.413-420. ⟨10.1111/j.1467-8659.2012.03020.x⟩
Procedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances p
Publikováno v:
Computer Graphics Forum. 22:55-77
Global illumination algorithms are regarded as computationally intensive. This cost is a practical problem when producing animations or when interactions with complex models are required. Several algorithms have been proposed to address this issue. R
Publikováno v:
Computer Graphics Forum. 18
Publikováno v:
SIGGRAPH
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a rendering architecture for computing multiple fra
Publikováno v:
Eurographics Short Presentations
Eurographics Short Presentations, Sep 2001, Manchester, United Kingdom
Computer Graphics Forum
Computer Graphics Forum, 2004, 23 (2), pp.129-141. ⟨10.1111/j.1467-8659.2004.00747.x⟩
Computer Graphics Forum, Wiley, 2004, 23 (2), pp.129-141. ⟨10.1111/j.1467-8659.2004.00747.x⟩
Eurographics Short Presentations, Sep 2001, Manchester, United Kingdom
Computer Graphics Forum
Computer Graphics Forum, 2004, 23 (2), pp.129-141. ⟨10.1111/j.1467-8659.2004.00747.x⟩
Computer Graphics Forum, Wiley, 2004, 23 (2), pp.129-141. ⟨10.1111/j.1467-8659.2004.00747.x⟩
International audience; We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of global illumination, emphasized by the movement o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::666ce2fa66ab520052952295bfde23ad
https://hal.inria.fr/inria-00441617
https://hal.inria.fr/inria-00441617
Publikováno v:
Computer Graphics Forum (Proc. of Eurographics '99)
Computer Graphics Forum (Proc. of Eurographics '99), Sep 1999, Milan, Italy. pp.221-232, ⟨10.1111/1467-8659.00343⟩
Computer Graphics Forum (Proc. of Eurographics '99), Sep 1999, Milan, Italy. pp.221-232, ⟨10.1111/1467-8659.00343⟩
International audience; The calculation of radiant energy balance in complex scenes has been made possible by hierarchical radiosity methods based on clustering mechanisms. Although clustering offers an elegant theoretical solution by reducing the as
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c3630ac5824686e963cd0facb85643e5
https://inria.hal.science/inria-00510063
https://inria.hal.science/inria-00510063
Autor:
Cyrille Damez, François Sillion
Publikováno v:
Eurographics ISBN: 9783211833827
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c4f1fa2d42da7437a3b7902b30d5c35a
https://doi.org/10.1007/978-3-7091-6809-7_21
https://doi.org/10.1007/978-3-7091-6809-7_21
Autor:
Xavier Granier, Cyrille Damez
Publikováno v:
HAL
RR-5227, INRIA. 2004, pp.19
RR-5227, INRIA. 2004, pp.19
Nowadays, most of the computation of a rendering system is done in color space. Thus, the whole process, from acquisition (with a digital camera) and modelisation to display (on CRT/LCD displays) is color-based. Unfortunately, the reflection of a lig
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::e50aab0945ce2958a80d6bb53c240d42
https://hal.inria.fr/inria-00070769
https://hal.inria.fr/inria-00070769
Autor:
Kirill Dmitriev, Vlastimil Havran, Hans-Peter Seidel, Takehiro Tawara, Karol Myszkowski, Cyrille Damez
Publikováno v:
Scopus-Elsevier
SCCG
SCCG
Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a number of global illumination and rendering solut
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::49eed507992e09a91a80feb43ba0fea6
http://www.scopus.com/inward/record.url?eid=2-s2.0-29144482676&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-29144482676&partnerID=MN8TOARS