Zobrazeno 1 - 10
of 815
pro vyhledávání: '"Cursor (databases)"'
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-22
We propose CursorTap, an extension of Forlines et al.'s mixed, absolute and relative "HybridPointing" to large wall-sized multitouch displays. Our technique uses a relative pointing quasimode activated with one hand, while the other hand controls a d
Autor:
Mariska J. Vansteensel, Khaterah Kohneshin, Nick F. Ramsey, Elmar Pels, Zachary V. Freudenburg, Max van den Boom, Sacha Leinders, Erik J. Aarnoutse, Mariana P. Branco
Publikováno v:
Control Theory and Technology. 19:444-454
While brain computer interfaces (BCIs) offer the potential of allowing those suffering from loss of muscle control to once again fully engage with their environment by bypassing the affected motor system and decoding user intentions directly from bra
Publikováno v:
Perception
Perception, SAGE Publications, 2021, pp.030100662110487. ⟨10.1177/03010066211048758⟩
Crowe, E M, Bossard, M, Karimpur, H, Rushton, S K, Fiehler, K & Brenner, E 2021, ' Further Evidence That People Rely on Egocentric Information to Guide a Cursor to a Visible Target ', Perception, vol. 50, no. 10, pp. 904-907 . https://doi.org/10.1177/03010066211048758
Perception, 50(10), 904-907. Pion Ltd.
Perception, SAGE Publications, 2021, pp.030100662110487. ⟨10.1177/03010066211048758⟩
Crowe, E M, Bossard, M, Karimpur, H, Rushton, S K, Fiehler, K & Brenner, E 2021, ' Further Evidence That People Rely on Egocentric Information to Guide a Cursor to a Visible Target ', Perception, vol. 50, no. 10, pp. 904-907 . https://doi.org/10.1177/03010066211048758
Perception, 50(10), 904-907. Pion Ltd.
International audience; Everyday movements are guided by objects’ positions relative to other items in the scene (allocentric information) as well as by objects’ positions relative to oneself (egocentric information). Allocentric information can
Publikováno v:
IEEE Sensors Journal. 21:20512-20520
The traditional mouse has been used as a main tool for human-computer interaction for more than 50 years. However, it has become unable to cater to people’s need for mobile officing and all-weather use due to its reliance on the support of a two-di
Autor:
Vitoantonio Bevilacqua, Antonio Frisoli, Michele Barsotti, Cristian Camardella, Domenico Buongiorno
Publikováno v:
Neurocomputing. 452:768-778
The development of a functional myoelectric control represents a big challenge within the researchers community, due to the complexity of mapping the user’s movement intention onto the control signals. It is continuously gaining attention since it
Autor:
Thomas L.W. Toft, Brian L. Due
Publikováno v:
Journal of Pragmatics. 177:1-17
In this paper, we introduce the concept of phygital highlighting. Phygital actions, by their very nature, are intertwined, simultaneously produced both physically and digitally, and may be used for practices of highlighting. The aim of this paper is
Publikováno v:
Journal of Computer Sciences Institute, Vol 18 (2021)
This article describes two research methods that are currently used in the study of graphical interfaces. The examined aspect is human-computer interaction (HCI), which is carried out by means of manipulators, which are input devices, and by means of
Publikováno v:
Journal of Motor Behavior. 53:758-769
Participants attempted to center a cursor on a video display of a winding roadway with a rate control system. Fourier analysis of their steering movements in response to sinusoidal perturbations of the roadway revealed how much attention they allocat
Autor:
Novita Hanafiah, Timotius Dharmawan
Publikováno v:
Procedia Computer Science. 179:598-605
Gacha games has tedious activities need to be done by the players to progress the game besides using real money. The usage of bots and macros to automate the game are not uncommon nowadays with the high demand of grinding within the game. This resear
Autor:
Mahmud Sarwar, Rafiur Rahman Khan, A. K. M. Najmul Islam, Shamima Nasrin, Muhammad Nazrul Islam, Md. Mahadi Hassan Munna, Shadman Aadeeb
Publikováno v:
IEEE Access, Vol 9, Pp 58127-58141 (2021)
Human-mobile interaction is aimed at facilitating interaction with the smartphone devices. The conventional way to interact with mobile devices is through manual input where most of the applications are made assuming that the end user has full contro