Zobrazeno 1 - 10
of 95
pro vyhledávání: '"Cucuk Wawan Budiyanto"'
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 8, Iss 1, Pp 10-14 (2024)
The purpose of this study was to determine the comparative results between using the Google Meet and Gather Town video conferencing platforms in terms of user experience using the meCUE questionnaire on students. This research is quantitative researc
Externí odkaz:
https://doaj.org/article/0fb0ed14ecbd464eaf01f3a09ff9ec91
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 8, Iss 1, Pp 49-61 (2024)
This systematic review explores the impact of artificial intelligence (AI) on the development of computational thinking and self-efficacy within educational environments. Computational thinking, a foundational skill in problem-solving, is increasingl
Externí odkaz:
https://doaj.org/article/d34aea665b8b459496cca60074aae066
Publikováno v:
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan, Vol 17, Iss 1, Pp 93-99 (2024)
The background of the study was to determine the effect of Project Based Learning model on learning interest of vocational students in Surakarta. The purpose of this study is to increase the learning interest of vocational students by applying the Pr
Externí odkaz:
https://doaj.org/article/ed30bb66e2d647049d65662bcf62ce78
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 7, Iss 2, Pp 140-145 (2024)
Project-based learning (PjBL) is one of the learning models that can optimize students' learning styles. PjBL provides students with the opportunity to learn actively, independently, and creatively. This study aims to analyze the effect of the PjBL l
Externí odkaz:
https://doaj.org/article/819b6b812da14fd1810475c96c208a37
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 7, Iss 2, Pp 146-150 (2024)
The development of the world of education in Indonesia has adapted to the global dynamics and demands of the evolving world of work. Emotional intelligence, which includes self-awareness, emotional control, self-motivation, empathy, and collaborative
Externí odkaz:
https://doaj.org/article/e03a864970c048f58ff8e7ceeea2bffa
Publikováno v:
Jurnal Kependidikan, Vol 9, Iss 4, Pp 1334-1344 (2023)
This research aims to develop a design for a 3D Cooperative Multiplayer Online Game to introduce the traditional sport of “Gobak Sodor” to students. This research method used research and development based on the Multimedia Development Life Cycle
Externí odkaz:
https://doaj.org/article/e82aadee959d41acaeca3d56a2aa63b5
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 7, Iss 1, Pp 42-51 (2023)
This study aims to evaluate website based information systems that have been developed previously using ISO/IEC 9126 Standards and GTMetrix. Testing of website based information systems using ISO/IEC 9126 is carried out by information system expert,
Externí odkaz:
https://doaj.org/article/41fe76baf4624f33ac491cf1d3595282
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 6, Iss 2, Pp 84-89 (2022)
This study aims to group students into study groups (classes) based on learning styles utilising K-Means Clustering technique and Sum of Squared Error for cluster assessment. This study used type of learning style developed by Felder and Silverman, w
Externí odkaz:
https://doaj.org/article/0e4400d5a12a411b8c3bac52f97df51a
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 6, Iss 1, Pp 32-38 (2022)
Infection symptoms are physical or mental characteristics that indicate a disease condition, especially those visible to the patient. The World Health Organization (WHO) issued a document containing symptoms of infection by the Covid-19 virus, includ
Externí odkaz:
https://doaj.org/article/c58de86308c34be0b90c6d92b23446bb
Publikováno v:
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan, Vol 15, Iss 1, Pp 1-13 (2022)
Tuntutan keterampilan abad 21 telah mendorong pendidik untuk terus melakukan inovasi pembelajaran, salah satunya adalah mengembangkan model pembelajaran berbasis mobile. Penelitian yang dilakukan ini bertujuan untuk menghasilkan produk mobile learnin
Externí odkaz:
https://doaj.org/article/ba23ccae2d664a5f85a8946517961eb8