Zobrazeno 1 - 10
of 72
pro vyhledávání: '"Cruz IZU"'
Publikováno v:
Informatics in Education, Vol 20, Iss 4, Pp 615-639 (2021)
When we “think like a computer scientist,” we are able to systematically solve problems in different fields, create software applications that support various needs, and design artefacts that model complex systems. Abstraction is a soft skill emb
Externí odkaz:
https://doaj.org/article/ff429781a1ba4abd84a981e1d1b180a3
Autor:
Cruz IZU, Violetta LONATI
Publikováno v:
Informatics in Education, Vol 20, Iss 4, p 513 (2021)
The topic of 2021’s special issue is The Role(s) of Abstraction in CS Education. Abstraction is a pillar of computational thinking and plays a key role in many CS related areas. In computational thinking abstraction is used to understand a problem,
Externí odkaz:
https://doaj.org/article/e999a602449647df980d6ffd31dc1fa3
Publikováno v:
Informatics in Education, Vol 16, Iss 1, Pp 39-59 (2017)
Although there is no universal agreement that students should learn programming, many countries have reached a consensus on the need to expose K-12 students to Computational Thinking (CT). When, what and how to teach CT in schools are open questions
Externí odkaz:
https://doaj.org/article/8560319fa1ea43e8a9930a5bf125b27a
Publikováno v:
Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1.
Autor:
Cruz Izu
Publikováno v:
Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1.
Autor:
Cruz Izu, Shrey Chandra
Publikováno v:
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2.
Publikováno v:
2021 IEEE Frontiers in Education Conference (FIE).
Autor:
Claudio Mirolo, Cruz Izu
Publikováno v:
ITiCSE
Learning transfer refers to the ability to correctly apply learned skills, knowledge and behaviors to new situations or contexts. This paper explores novice programmers' transfer through the analysis of two related coding tasks completed by CS1 stude
Autor:
Cruz Izu
Publikováno v:
SIGCSE
This poster examines learning to program from three different angles or colour-tinted glasses. These somehow overlapping angles are (1) learning a new language, using principles of second language acquisition, (2) mastering a skill, based on skill ac
Autor:
Cruz Izu
Publikováno v:
SIGCSE
The Rainfall problem has been widely used to explore plan composition and programming errors by CS1 students. This work introduces the Inchworm problem, a conceptually straightforward task which must be solved using three interrelated skills: problem