Zobrazeno 1 - 10
of 78
pro vyhledávání: '"Crosby, Matthew"'
Autor:
Voudouris, Konstantinos, Alhas, Ibrahim, Schellaert, Wout, Crosby, Matthew, Holmes, Joel, Burden, John, Chaubey, Niharika, Donnelly, Niall, Patel, Matishalin, Halina, Marta, Hernández-Orallo, José, Cheke, Lucy G.
The Animal-AI Environment is a unique game-based research platform designed to serve both the artificial intelligence and cognitive science research communities. In this paper, we present Animal-AI 3, the latest version of the environment, outlining
Externí odkaz:
http://arxiv.org/abs/2312.11414
Autor:
Proca, Alexandra M., Rosas, Fernando E., Luppi, Andrea I., Bor, Daniel, Crosby, Matthew, Mediano, Pedro A. M.
Striking progress has recently been made in understanding human cognition by analyzing how its neuronal underpinnings are engaged in different modes of information processing. Specifically, neural information can be decomposed into synergistic, redun
Externí odkaz:
http://arxiv.org/abs/2210.02996
Autor:
Lehuger, Auguste, Crosby, Matthew
Curiosity is a general method for augmenting an environment reward with an intrinsic reward, which encourages exploration and is especially useful in sparse reward settings. As curiosity is calculated using next state prediction error, the type of st
Externí odkaz:
http://arxiv.org/abs/2105.08568
In model-based learning, an agent's model is commonly defined over transitions between consecutive states of an environment even though planning often requires reasoning over multi-step timescales, with intermediate states either unnecessary, or wors
Externí odkaz:
http://arxiv.org/abs/2010.01430
Autor:
Beyret, Benjamin, Hernández-Orallo, José, Cheke, Lucy, Halina, Marta, Shanahan, Murray, Crosby, Matthew
Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for intensive tr
Externí odkaz:
http://arxiv.org/abs/1909.07483
Autor:
Crosby, Matthew David
Classical planning problems consist of an environment in a predefined state; a set of deterministic actions that, under certain conditions, change the state of the environment; and a set of goal conditions. A solution to a classical planning problem
Externí odkaz:
http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.615437
Publikováno v:
In Trends in Cognitive Sciences November 2020 24(11):862-872
Autor:
Proca, Alexandra M., Rosas, Fernando E., Luppi, Andrea I., Bor, Daniel, Crosby, Matthew, Mediano, Pedro A. M.
Publikováno v:
PLoS Computational Biology; 6/3/2024, Vol. 20 Issue 6, p1-28, 28p
Autor:
Crosby, Matthew Peter.
Thesis (Ph. D.)--University of Virginia, 1998.
Includes bibliographical references (leaves 325-346). Also available online through Digital Dissertations.
Includes bibliographical references (leaves 325-346). Also available online through Digital Dissertations.
Externí odkaz:
http://wwwlib.umi.com/dissertations/fullcit/9824291
Autor:
Krueger, Volker, Rovida, Francesco, Grossmann, Bjarne, Petrick, Ronald, Crosby, Matthew, Charzoule, Arnaud, Martin Garcia, German, Behnke, Sven, Toscano, Cesar, Veiga, Germano
Publikováno v:
In Robotics and Computer-Integrated Manufacturing June 2019 57:213-229