Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Crispin Deul"'
Publikováno v:
Computer Graphics Forum. 37:313-324
Publikováno v:
IEEE transactions on visualization and computer graphics. 23(10)
In this paper we present an $hp$ -adaptive algorithm to generate discrete higher-order polynomial Signed Distance Fields (SDFs) on axis-aligned hexahedral grids from manifold polygonal input meshes. Using an orthonormal polynomial basis, we efficient
Publikováno v:
Computer Animation and Virtual Worlds. 27:103-112
We propose a position-based approach for large-scale simulations of rigid bodies at interactive frame rates. Our method solves positional constraints between rigid bodies and can therefore be seamlessly integrated into other position-based methods. I
Autor:
Crispin Deul, Jan Bender
Publikováno v:
Computers & Graphics. 37:820-829
In this article we introduce an efficient adaptive cloth simulation method which is based on a reversible 3-refinement of corotational finite elements. Our novel approach can handle arbitrary triangle meshes and is not restricted to regular grid mesh