Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Crisci, Rosamaria"'
Autor:
Laurent, Manon, Crisci, Rosamaria, Bressoux, Pascal, Chaachoua, Hamid, Nurra, Cécile, de Vries, Erica, Tchounikine, Pierre
Publikováno v:
In Learning and Instruction December 2022 82
Publikováno v:
Digital Experiences in Mathematics Education; December 2024, Vol. 10 Issue: 3 p352-381, 30p
Autor:
Crisci, Rosamaria
Publikováno v:
Mathématiques générales [math.GM]. Université Grenoble Alpes [2020-..], 2020. Français. ⟨NNT : 2020GRALM046⟩
The aim of our thesis is to give a contribution to the study of the viability of an algorithmic- and programming-based approach to teaching and learning mathematical concepts in primary school. For this purpose, we have considered a teaching sequence
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::bac88633bb52821f15a3023140820d5a
https://tel.archives-ouvertes.fr/tel-03116813
https://tel.archives-ouvertes.fr/tel-03116813
Publikováno v:
EMF2018
EMF2018, Oct 2018, Paris, France
EMF2018, Oct 2018, Paris, France
International audience
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::cd00b33bf24dc7e75739ccfea623f13c
https://hal.archives-ouvertes.fr/hal-02009710
https://hal.archives-ouvertes.fr/hal-02009710
Autor:
Crisci, Rosamaria
Publikováno v:
COPIRELEM 2018
COPIRELEM 2018, Jun 2018, Blois, France
COPIRELEM 2018, Jun 2018, Blois, France
International audience; Les nouveaux programmes de l'école primaire nous amènent à nous interroger sur la place de la manipulation dans un logiciel de programmation. Nous avons conçu des séquences didactiques avec le logiciel Scratch, centrées
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::71de4c2528922f01158c8128daeb8650
https://hal.archives-ouvertes.fr/hal-02060232/file/CRISCI_C24_COPIRELEM2018.pdf
https://hal.archives-ouvertes.fr/hal-02060232/file/CRISCI_C24_COPIRELEM2018.pdf
Publikováno v:
HAL
In this work we used visual programming in order to mediate the learning of axial symmetry in primary school. More in detail, we designed and implemented an a-didactical activity in the Scratch programming environment in which students have to symmet
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::cb66933b981062e6fccb2de5f9c911f8
https://hdl.handle.net/11591/482729
https://hdl.handle.net/11591/482729