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pro vyhledávání: '"Craig G. Anderson"'
Autor:
Nicholas Persa, Craig G. Anderson, Richard Martinez, Max Collins, Maria J. Anderson-Coto, Kurt D. Squire
Publikováno v:
ACM Transactions on Computer-Human Interaction. 29:1-34
Managing attention, progressing towards goals, and monitoring behaviors are elements of self-regulation (SR). SR applications based on contemplative practices such as breath counting have demonstrated gains in field studies but have failed to engage
Autor:
Scott Crossley, Danielle S. McNamara, Jennifer Dalsen, Craig G. Anderson, Constance Steinkuehler
Publikováno v:
Artificial Intelligence in STEM Education ISBN: 9781003181187
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8d3de6bc7b5965136039bbc3c52ab5fa
https://doi.org/10.1201/9781003181187-24
https://doi.org/10.1201/9781003181187-24
Autor:
Craig G. Anderson, Amanda L. L. Cullen
Publikováno v:
Games and Culture. :155541202311624
How players react to failure remains an understudied area of games research. Previous work has shown that mastery orientation can effectively gauge how players will behave in response to failure in a video game. This study shows that after playing a
Publikováno v:
Thinking Skills and Creativity. 30:135-144
In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of
Autor:
Craig G. Anderson
Publikováno v:
FDG
While play theorists agree that failure is an integral part of a play experience, there is little research on what players consider failure in video games, or how they respond when failure is encountered. This study uses behaviorally-coded gameplay v
Publikováno v:
FDG
Some video games create challenging environments that presume that players will often fail as part of developing the skills and knowledge they need to progress through the game. Psychology has a rich history of studying the ways that individuals reac
Autor:
Craig G. Anderson, Louise Reid
This research presents a quasi-experiment utilizing an original card-game to investigate aspects implicated in the creation of food waste in the UK, including over purchasing due to a lack of advanced planning as well as susceptibility to advertising
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7bfac62ad84d48847b85ccff1b704c69
http://dspace.stir.ac.uk/bitstream/1893/28733/1/CollaborativeMulti-buyPurchases-2018.pdf
http://dspace.stir.ac.uk/bitstream/1893/28733/1/CollaborativeMulti-buyPurchases-2018.pdf
Autor:
Holly Steel, A. M. Tsaasan, Je Seok Lee, Jason G. Reitman, Tom Turner, Constance Steinkuehler, Craig G. Anderson, Minnie Wu
Publikováno v:
VS-GAMES
There are myriad ways to participate in esports that go beyond just competing on a team: event organizing, legal protections, web development, shoutcasting, game analysis, and many other integral activities. These roles are paramount to the growth of
Autor:
Elena G. Patsenko, Craig G. Anderson, Lisa Flook, Richard J. Davidson, Jeanette A. Mumford, Diane E. Stodola, Enrique Solis, Rasmus M. Birn, Constance Steinkuehler, Tammi R. A. Kral
Publikováno v:
NPJ Science of Learning
npj Science of Learning, Vol 3, Iss 1, Pp 1-10 (2018)
npj Science of Learning, Vol 3, Iss 1, Pp 1-10 (2018)
The ability to understand emotional experiences of others, empathy, is a valuable skill for effective social interactions. Various types of training increase empathy in adolescents, but their impact on brain circuits underlying empathy has not been e
Autor:
Craig G. Anderson, Andrew Cenkner, Vadim Bulitko, Matthew R. G. Brown, Eric L. G. Legge, Marcia L. Spetch
Publikováno v:
IEEE Transactions on Computational Intelligence and AI in Games. 6:18-30
Hiding and seeking are cognitive abilities frequently demonstrated by humans in both real life and video games. To determine to which extent these abilities can be replicated with AI, we introduce a specialized version of the Turing test for hiding a