Zobrazeno 1 - 10
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pro vyhledávání: '"Craig A. Lindley"'
Publikováno v:
Artificial Intelligence Review.
Deep learning is a sub-field of artificial intelligence that combines feature engineering and classification in one method. It is a data-driven technique that optimises a predictive model via learning from a large dataset. Digitisation in industry ha
Publikováno v:
International Journal of Computer Games Technology, Vol 2008 (2008)
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes under
Externí odkaz:
https://doaj.org/article/d84c952bc2674587aff4e797e4289016
Autor:
Charlotte Sennersten, Maciej Matuszak, Faris Azhari, Craig A. Lindley, Simon Hogwood, Sam Kiely
Publikováno v:
Proceedings of the First International Conference on Underground Mining Technology.
Unmanned aerial vehicles (UAVs) are being employed in a rapidly increasing number of applications in mining, including the emerging area of mapping underground void spaces such as stopes, which are otherwise inaccessible to humans, automated ground v
Publikováno v:
Interacting with Computers. 22:336-343
The combination of psychophysiological and psychometric methods provides reliable measurements of affective user experience (UX). Understanding the nature of affective UX in interactive entertainment, especially with a focus on sonic stimuli, is an o
Publikováno v:
Simulation & Gaming. 42:632-655
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution measurements of affective player experience. In this article, the authors present a psychophysiological pilot study and its initial results to solidif
Autor:
Charlotte Sennersten, Craig A. Lindley
Publikováno v:
Key Engineering Materials. 437:555-559
Evaluating the effectiveness of virtual environments as training and analysis systems one must take into account both strongly and weakly defined measures of visual behaviour and associated experience. The investigation of cross correlations between
Publikováno v:
CyberPsychology & Behavior. 12:493-499
In recent years, an aging demographic majority in the Western world has come to the attention of the game industry. The recently released "brain-training" games target this population, and research investigating gameplay experience of the elderly usi
Autor:
Hyeon Cho, Soo1 (AUTHOR), Kim, Dong Kyu2 (AUTHOR), Song, Min Cheol3 (AUTHOR), Lee, Euiho4,5 (AUTHOR), Park, Seoncheol6,7 (AUTHOR), Chung, Darda8 (AUTHOR) vogmag0107@gmail.com, Ha, Jongmok9,10 (AUTHOR) jongmok3245@gmail.com
Publikováno v:
PLoS ONE. 10/3/2024, Vol. 19 Issue 10, p1-16. 16p.
Autor:
Charlotte Sennersten, Craig A. Lindley
Publikováno v:
International Journal of Computer Games Technology, Vol 2008 (2008)
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes under
Publikováno v:
Human-Computer Interaction. Towards Intelligent and Implicit Interaction ISBN: 9783642393419
HCI (5)
HCI (5)
Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e9e7863d0b68bf0552838abc7848fa53
https://doi.org/10.1007/978-3-642-39342-6_44
https://doi.org/10.1007/978-3-642-39342-6_44