Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Costa, Gonçalo Jorge Morais da"'
A gestão de conhecimento pode ser caracterizada como a aquisição e utilização de recursos organizacionais de modo a gerar informação disponível para todos, devendo esta ser partilhada e empregue com o intuito de melhorar o conhecimento indivi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8a816109dee6bc60436ef27f9cc7a42e
Publikováno v:
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
The paper endeavours to debate the myth of total quality management (TQM) in knowledge management systems (KMS), i.e., the authors will demonstrate that KMS have not achieved total quality. The reasons for this claim are: (i) organisational knowledge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::18226684898ca839c465f941e7eb2c3c
http://hdl.handle.net/11144/413
http://hdl.handle.net/11144/413
Autor:
Kikot, Tatiana Nikolaevna, Costa, Gonçalo Jorge Morais da, Fernandes, Silvia Conceição Pinto Brito
Publikováno v:
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
The purpose of this paper is to investigate the usage of simulation/serious games in the University of Algarve (Portugal), because these novel learning environments are still on an early stage of adoption. Members of the Faculty of Economics (in a to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::564c4cd53fa0fdc3718144b1179bf6b9
Autor:
Silva, Nuno Sotero Alves da, Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Fonseca, Tiago Filipe Rodrigues
Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into educ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::abfdcb3a8e3155cc2620e79bdbed29f9
http://hdl.handle.net/11144/362
http://hdl.handle.net/11144/362
This paper explores two hot topics in e-learning literature: moral reasoning (bond to ethical and social issues) and its generations. Future educational environments impose a dramatic shift regarding “educational actors”, since include non-human
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::b1479bd17079002d6a277574e74ea47e
http://hdl.handle.net/11144/361
http://hdl.handle.net/11144/361
Serious games are a key component within technological mashups that characterise future learning environments, namely in medicine. Recent empirical studies denote ambiguous results about their role or influence in education or training; however, this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::e02b94a31f69100729f78c55a8d7f481
http://hdl.handle.net/11144/363
http://hdl.handle.net/11144/363
The 21 st century has produced novel perceptions for education based on autonomous and intelligent agents that web semantics commences and e-learning 4.0 acknowledges. Therefore, it is crucial to debate what ethical and moral dilemmas arise in regard
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::764052e4a826f59a2039b879cbe54536
http://hdl.handle.net/11144/354
http://hdl.handle.net/11144/354
Autor:
Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Silva, Nuno Sotero Alves da, Pietrzykowski, Adam, Fonseca, Tiago Filipe Rodrigues da
Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitativ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::c61e5324fb8a5bc4fb403f6bdd82e497
http://hdl.handle.net/11144/353
http://hdl.handle.net/11144/353
The present monograph confronts with complex problems of the modern civilization which is ever more often termed as an information society, a society based on knowledge or postmodern society. The discussed problems are the consequence of dynamic chan
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::be4361ab5d52fe262a0c655491f0d0f3
http://hdl.handle.net/11144/380
http://hdl.handle.net/11144/380
Marketing and knowledge management convergence is a key trend of 21st century competitive business environment, in which, key account managers play an important strategic organisational role due to their blended expertise: technical (organisational a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::36bb2cc3584871d70f69542a9e1858ce
http://hdl.handle.net/11144/365
http://hdl.handle.net/11144/365