Zobrazeno 1 - 10
of 2 948
pro vyhledávání: '"Computer facial animation"'
Autor:
Jingying Liu, Jingyu Yang, Yebin Liu, Yunke Liu, Yu-Kun Lai, Kun Li, Binyuan Hui, Yuxiang Zhang
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:4873-4886
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to achieve speaker
Autor:
Rizwan Sadiq, Engin Erzin
Publikováno v:
IEEE Transactions on Affective Computing
Although speech driven facial animation has been studied extensively in the literature, works focusing on the affective content of the speech are limited. This is mostly due to the scarcity of affective audio-visual data. In this article, we improve
Publikováno v:
IEEE Transactions on Multimedia. 24:2539-2552
We propose a real-time speaker-independent speech-to-facial animation system that predicts lip and jaw movements on a reference face for audio speech taken from any speaker. Our approach is motivated by two key observations; 1) Speaker-independent fa
Publikováno v:
Neural Computing and Applications. 34:2719-2728
Deep neural network (DNN) has gone through more than forty years from the simulation stage to the embryonic stage, to the conception and the initial formation of the theory, until further simple applications. Firstly, deep convolution neural network
Autor:
Ladislav Kavan, Sangeetha Grama Srinivasan, Qisi Wang, Eftychios Sifakis, Junior Rojas, Gergely Klár
Publikováno v:
ACM Transactions on Graphics. 40:1-14
Humans and animals can control their bodies to generate a wide range of motions via low-dimensional action signals representing high-level goals. As such, human bodies and faces are prime examples of active objects, which can affect their shape via a
Autor:
Karan Singh, Joonho Kim
Publikováno v:
ACM Transactions on Graphics. 40:1-12
Complex deformable face-rigs have many independent parameters that control the shape of the object. A human face has upwards of 50 parameters (FACS Action Units), making conventional UI controls hard to find and operate. Animators address this proble
Autor:
Jason Saragih, Fernando De la Torre, Lele Chen, Vasu Agrawal, Yaser Sheikh, Tomas Simon, Chen Cao
Publikováno v:
ACM Transactions on Graphics. 40:1-17
We present a method for performing real-time facial animation of a 3D avatar from binocular video. Existing facial animation methods fail to automatically capture precise and subtle facial motions for driving a photo-realistic 3D avatar "in-the-wild"
Autor:
Nikolaos Vlachopoulos, Ioana Lese, Adriaan O. Grobbelaar, Saif Al Azzawi, Konstantinos Gasteratos, Georgia-Alexandra Spyropoulou
Publikováno v:
Journal of Plastic, Reconstructive & Aesthetic Surgery. 74:1423-1435
Background Pediatric facial palsy represents a rare multifactorial entity. Facial reanimation restores smiling, thus boosting self-confidence and social integration of the affected children. The purpose of this paper is to present a systematic review
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:3226-3237
In this article, we present a data-driven approach for modeling and animation of 3D necks. Our method is based on a new neck animation model that decomposes the neck animation into local deformation caused by larynx motion and global deformation driv
Publikováno v:
International Journal of Advanced Research in Science, Communication and Technology. :242-246
Speech driven facial animation can be regarded as a speech-to-face translation. Speech driven facial motion synthesis involves Speech analysis and face modeling. This method makes use of still image of a person and speech signals to produce an animat