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It turns out that trying to play a worst-case traversal time (WCTT) scenario on a real experimentation platform is a Real-Time problem with extremely tight constraints. When two packets (with the same destination) arrive to two different input ports
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c33c9df46b73ed98da8c9ca6925e96c8
https://oatao.univ-toulouse.fr/10361/
https://oatao.univ-toulouse.fr/10361/