Zobrazeno 1 - 10
of 85
pro vyhledávání: '"Cliff Woolley"'
Publikováno v:
Living Tradition; Feb2022, Issue 142, p9-9, 1/6p
Publikováno v:
LDAV
Compositing is a significant factor in distributed visualization performance at scale on high-performance computing (HPC) systems. For applications such as Para VieworVisIt, the common approach is “sort-last” rendering. For this approach, data ar
Publikováno v:
LDAV
Hardware video encoding can lower the perceived latency for remote visualization. We have created a lightweight library that simplifies the use of NVIDIA's video compression hardware. We achieve overall latencies below 15ms with compression ratios of
Publikováno v:
CyberPsychology & Behavior. 7:667-672
Making computer imagery more responsive and realistic is one of the most basic goals of graphics researchers, and adaptive display is one of the primary means for achieving it. While previous displays have achieved a spatial adaptivity, our research
Publikováno v:
SIGGRAPH Courses
Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In addition, the nature of the gra
Publikováno v:
SIGGRAPH Courses
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and reconstruction ca
Publikováno v:
SIGGRAPH Courses
We present a case study in the application of graphics hardware to general-purpose numeric computing. Specifically, we describe a system, built on programmable graphics hardware, able to solve a variety of partial differential equations with complex
Autor:
Cliff Woolley
Publikováno v:
SIGGRAPH Courses
Autor:
Jens Krüger, David Luebke, Naga K. Govindaraju, Timothy John Purcell, Ian Buck, Mark J. Harris, Cliff Woolley, Aaron Lefohn
Publikováno v:
SIGGRAPH Course Notes
The graphics processor (GPU) on today's commodity video cards has evolved into an extremely powerful and flexible processor. The latest graphics architectures provide tremendous memory bandwidth and computational horsepower, with fully programmable v
Publikováno v:
Proceedings of the 2003 symposium on Interactive 3D graphics.
Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by