Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Clemens Schuwerk"'
Publikováno v:
IEEE Access, Vol 4, Pp 425-449 (2016)
Bilateral teleoperation systems with haptic feedback allow human users to interact with objects or perform complex tasks in remote or inaccessible environments. Communication delays in teleoperation systems jeopardize system stability and transparenc
Externí odkaz:
https://doaj.org/article/be857275d4e44afa8ef8bb76f27d09c5
Publikováno v:
Impact. 2018:45-47
Publikováno v:
IEEE Transactions on Haptics. 10:226-239
When a tool is tapped on or dragged over an object surface, vibrations are induced in the tool, which can be captured using acceleration sensors. The tool-surface interaction additionally creates audible sound waves, which can be recorded using micro
Publikováno v:
IEEE Access, Vol 4, Pp 425-449 (2016)
Bilateral teleoperation systems with haptic feedback allow human users to interact with objects or perform complex tasks in remote or inaccessible environments. Communication delays in teleoperation systems jeopardize system stability and transparenc
Publikováno v:
ACM Transactions on Applied Perception. 13:1-22
Shared haptic virtual environments can be realized using a client-server architecture. In this architecture, each client maintains a local copy of the virtual environment (VE). A centralized physics simulation running on a server calculates the objec
Publikováno v:
IEEE Journal of Selected Topics in Signal Processing. 9:462-473
Applications involving indirect interpersonal communication, such as collaborative design/assembly/exploration of physical objects, can benefit strongly from the transmission of contact-based haptic media, in addition to the more traditional audiovis
Publikováno v:
IEEE transactions on haptics. 10(2)
This paper studies the transparency of client/server-based haptic interaction with simulated deformable objects. In the considered remote interaction scenario, the server simulates the computationally expensive finite-element-based object deformation
Publikováno v:
Presence: Teleoperators and Virtual Environments. 23:320-338
Shared Haptic Virtual Environments (SHVEs) are often realized using a client–server communication architecture. In this case, a centralized physics engine, running on the server, is used to simulate the object-states in the virtual environment (VE)
Publikováno v:
IEEE transactions on haptics. 9(4)
We study the combination of the perceptual deadband (PD)-based haptic packet rate reduction scheme with the time domain passivity approach (TDPA) for time-delayed teleoperation and propose a novel energy prediction (EP) scheme that deals with the con
Publikováno v:
HAPTICS
This paper addresses the communication of polygon mesh deformation data for remote haptic interaction with simulated deformable objects. In the studied client-server architecture, the server computes the resource-demanding finite-element-based object