Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Christopher Lindinger"'
Autor:
Veronika Pauser, Roland Haring, Martina Mara, Roland Aigner, Christopher Lindinger, Klaus Obermaier
Publikováno v:
Digital Creativity. 24:119-129
In today's age of participation, co-creation, user-generated content and social networking have become part of a mass-appeal digital lifestyle. This contribution discusses potential implications for contemporary and future media art in the context of
Publikováno v:
Virtual Reality. 10:109-118
This case study is about ‘Gulliver’s World’, a multi-user mixed reality environment that functions simultaneously as interactive edutainment platform and learning environment as well as flexible infrastructure for the expansion of mixed reality
Autor:
Jan Wieghardt, Dieter Kolb, Alois Ferscha, Reiner Müller, Horst Hörtner, Gustav Pomberger, Christopher Lindinger, Wolfgang Narzt
Publikováno v:
Universal Access in the Information Society. 4:177-187
The augmented reality (AR) research community has been developing a manifold of ideas and concepts to improve the depiction of virtual objects in a real scene. In contrast, current AR applications require the use of unwieldy equipment which discourag
Autor:
Martina Mara, Markus Appel, Hideaki Ogawa, Christopher Lindinger, Emiko Ogawa, Hiroshi Ishiguro, Kohei Ogawa
Publikováno v:
2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
Autor:
Roland Haring, Matthew Gardiner, Emiko Ogawa, Martina Mara, Manuela Naveau, Hideaki Ogawa, Christopher Lindinger, Horst Hörtner
Publikováno v:
ACM Multimedia
This paper describes the general idea of Ars Wild Card: a mobile application for visitors to create their own art cards, to guide interactive art exhibitions. The art cards created by visitors are collected and shared on the Internet. The Ars Wild Ca
Autor:
Martina Mara, Emiko Ogawa, Matthew Gardiner, David Stolarsky, Roland Haring, Horst Hörtner, Christopher Lindinger, Hideaki Ogawa
Publikováno v:
Tangible and Embedded Interaction
This paper describes a case study of Shadowgram as an application of interactive fabrication in public spaces to realize a creative communication environment based on an interactive installation, which generates sticker cutouts of the silhouettes of
Autor:
Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa, My Trinh Gardiner, Christopher Lindinger, Matthew Gardiner, Martina Mara
Publikováno v:
Tangible and Embedded Interaction
We introduce a method to stimulate and catalyse the creativity of students and the general public in the field of experience design. The research is centered on a product design called SWITCH: a simple creative prototyping platform for everyday use w
Autor:
Hideaki Ogawa, Roland Haring, Horst Hörtner, Emiko Ogawa, Christopher Lindinger, Matthew Gardiner
Publikováno v:
Advances in Computer Entertainment Technology
We present Shadowgram as an outcome from our research into catalyzing the creativity of audiences, in particular for the task of social brainstorming through interactive fabrication. We discuss our motivation to design Shadowgram as a natural extensi
Autor:
Horst Hörtner, Christopher Lindinger, Shervin Afshar, David Stolarsky, Hideaki Ogawa, Roland Haring
Publikováno v:
NordiCHI
This paper describes an approach to design a novel system for presenting data related to a city in an intuitive and metaphorical way. By using interactive surfaces and the coupling of information with graspable physical objects, urban data, maps and