Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Christophe Hery"'
Autor:
Andrea Weidlich, Chloe LeGendre, Carlos Aliaga, Christophe Hery, Jean-Marie Aubry, Jiří Vorba, Daniele Siragusano, Richard Kirk
Publikováno v:
ACM SIGGRAPH 2022 Courses.
Publikováno v:
Computer Graphics Forum. 39:420-435
Autor:
André Mazzone, Luke Emrose, Ryusuke Villemin, Luca Fascione, Christophe Hery, Rob Pieké, Johannes Hanika, Manuel N. Gamito
Publikováno v:
SIGGRAPH Courses
The last few years have seen a decisive move of the movie making industry towards rendering using physically based methods, mostly implemented in terms of path tracing. While path tracing reached most VFX houses and animation studios at a time when a
Autor:
Thabo Beeler, Oliver Klehm, Derek Bradley, Bernd Bickel, Marios Papas, Wojciech Jarosz, Fabrice Rousselle, Christophe Hery
Publikováno v:
Computer Graphics Forum. 34:709-733
Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual characters in video games and f
Autor:
Christopher Kulla, Luca Fascione, Johannes Hanika, Thorsten-Walther Schmidt, Daniel Heckenberg, Ryusuke Villemin, Rob Pieké, Christophe Hery, André Mazzone
Publikováno v:
SIGGRAPH Courses
The last few years have seen a decisive move of the movie making industry towards rendering using physically based methods, mostly implemented in terms of path tracing. While path tracing reached most VFX houses and animation studios at a time when a
Autor:
Stephen Hill, Stephen McAuley, Alejandro Conty, Michał Drobot, Eric Heitz, Christophe Hery, Christopher Kulla, Jon Lanz, Junyi Ling, Nathan Walster, Feng Xie, Adam Micciulla, Ryusuke Villemin
Publikováno v:
ACM SIGGRAPH 2017 Courses.
Autor:
Masha Ellsworth, Christophe Hery
Publikováno v:
SIGGRAPH ASIA Computer Animation Festival
Several months after production had begun on Finding Dory, the decision was made to take a leap of faith and switch to a new illumination and rendering pipeline. Our production engineers rushed into developing all shading models, lights and integrato
Autor:
Stephen Hill, Stephen McAuley, Cyril Jover, Sébastien Lachambre, Angelo Pesce, Xian-Chun Wu, Roger Cordes, Christophe Hery, Sébastien Hillaire, Naty Hoffman, Jorge Jiménez, Brian Karis, Sébastien Lagarde, Dan Lobl, Ryusuke Villemin
Publikováno v:
ACM SIGGRAPH 2016 Courses.
Publikováno v:
Computer Graphics Forum. 31:1501-1508
Environment-mapped rendering of Lambertian isotropic surfaces is common, and a popular technique is to use a quadratic spherical harmonic expansion. This compact irradiance map representation is widely adopted in interactive applications like video g
Publikováno v:
SIGGRAPH Asia Courses