Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Christoph Buchenau"'
Publikováno v:
Computer Graphics Forum. 36:71-80
Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compres
Publikováno v:
SCCG
We present a method to speedup the simulation step of a water and erosion simulation. Our system is inspired by physics, but nevertheless, achieves interactive frame-rates. We use the DirectX 11 API to accelerate the simulation on the GPU by using Di
Autor:
Christoph Buchenau, Franziska Kranz, Marc Stamminger, Kai Selgrad, Magdalena Martinek, Alexander Lier, Michael Guthe, Henry Schäfer
Publikováno v:
ACM Transactions on Graphics. 36:1
Parametric surfaces are an essential modeling tool in computer aided design and movie production. Even though their use is well established in industry, generating ray-traced images adds significant cost in time and memory consumption. Ray tracing su