Zobrazeno 1 - 10
of 265
pro vyhledávání: '"Christian Theobalt"'
Publikováno v:
IEEE Access, Vol 10, Pp 112832-112844 (2022)
This study investigates how qubits of modern quantum annealers (QA) such as D-Wave can be applied for generating truly random numbers. We show how a QA can be initialised and how the annealing schedule can be set so that after the annealing, thousand
Externí odkaz:
https://doaj.org/article/40e5197f2c1943269271d224f3e0b5b3
Publikováno v:
IEEE Access, Vol 9, Pp 79060-79079 (2021)
This article introduces a new physics-based method for rigid point set alignment called Fast Gravitational Approach (FGA). In FGA, the source and target point sets are interpreted as rigid particle swarms with masses interacting in a globally multipl
Externí odkaz:
https://doaj.org/article/cc9d5f7a631f45209580bf1faa3df135
Publikováno v:
Ain Shams Engineering Journal, Vol 5, Iss 4, Pp 1083-1091 (2014)
GrabCut is a segmentation technique for 2D still color images, which is mainly based on an iterative energy minimization. The energy function of the GrabCut optimization algorithm is based mainly on a probabilistic model for pixel color distribution.
Externí odkaz:
https://doaj.org/article/65322cae01cf49479e741bf18e500371
Publikováno v:
Computer Graphics Forum. 42:1-12
Autor:
Didier Stricker, Christian Theobalt, Sk Aziz Ali, Vladislav Golyanik, Ahmed Elhayek, Jameel Malik, Soshi Shimada
Publikováno v:
IEEE Transactions on Pattern Analysis and Machine Intelligence. 44:8962-8974
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artefa
Autor:
Edith Tretschk, Navami Kairanda, Mallikarjun B R, Rishabh Dabral, Adam Kortylewski, Bernhard Egger, Marc Habermann, Pascal Fua, Christian Theobalt, Vladislav Golyanik
3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D image observations is a long‐standing and actively researched area of computer vision and graphics. It is an ill‐posed inverse problem, since—without additional
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5a74b55cac14056f149511e570c7380b
https://opus4.kobv.de/opus4-fau/frontdoor/index/index/docId/23608
https://opus4.kobv.de/opus4-fau/frontdoor/index/index/docId/23608
Autor:
Michael Zollhoefer, Weipeng Xu, Lingjie Liu, Marc Habermann, Gerard Pons-Moll, Christian Theobalt
Publikováno v:
ACM Transactions on Graphics
Proceedings of ACM SIGGRAPH 2021
Proceedings of ACM SIGGRAPH 2021
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D character di
Autor:
Bharat Lal Bhatnagar, Xianghui Xie, Ilya A. Petrov, Cristian Sminchisescu, Christian Theobalt, Gerard Pons-Moll
Publikováno v:
IEEE/CVF Conference on Computer Vision and Pattern Recognition
Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging operation scenar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fb51c756cafe61905a276dc0666152a2
https://hdl.handle.net/21.11116/0000-000A-2889-F21.11116/0000-000B-9C5A-1
https://hdl.handle.net/21.11116/0000-000A-2889-F21.11116/0000-000B-9C5A-1
Autor:
Hiroyasu Akada, Jian Wang, Soshi Shimada, Masaki Takahashi, Christian Theobalt, Vladislav Golyanik
Publikováno v:
Computer Vision--ECCV 2022
Lecture Notes in Computer Science
Lecture Notes in Computer Science ISBN: 9783031200670
Lecture Notes in Computer Science
Lecture Notes in Computer Science ISBN: 9783031200670
We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2b15a9e6832f50d8c7daf208b02d562e
Autor:
Mengyu Chu, Lingjie Liu, Quan Zheng, Erik Franz, Hans-Peter Seidel, Christian Theobalt, Rhaleb Zayer
Publikováno v:
ACM Transactions on Graphics
High-fidelity reconstruction of fluids from sparse multiview RGB videos remains a formidable challenge due to the complexity of the underlying physics as well as complex occlusion and lighting in captures. Existing solutions either assume knowledge o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::23866d654b55af11f5cf1116fc3df9a9