Zobrazeno 1 - 5
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pro vyhledávání: '"Christian Reintges"'
Publikováno v:
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games.
We present a novel technique for rendering depth of field that addresses difficult overlap cases, such as close, but out-of-focus, geometry in the near-field. Such scene configurations are not managed well by state-of-the-art post-processing approach
Publikováno v:
Proceedings of the 7th Conference on High-Performance Graphics; 7/28/2017, p1-10, 10p
Publikováno v:
Symposium on Interactive 3D Graphics; 2015, p121-127, 7p
Autor:
Wolfgang Engel
Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by le
Autor:
Wolfgang Engel
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.E