Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Christian E. Lopez"'
Autor:
Conrad S. Tucker, Christian E. Lopez
Publikováno v:
IEEE Transactions on Games. 12:155-168
Personalized adaptive gamification has the potential to improve individuals’ motivation and performance. Current methods aim to predict the perceived affective state (i.e., emotion) of an individual in order to improve their motivation and performa
Autor:
Christian E. Lopez, Caleb Gallemore
Publikováno v:
Social Network Analysis and Mining
This work presents an openly available dataset to facilitate researchers' exploration and hypothesis testing about the social discourse of the COVID-19 pandemic. The dataset currently consists of over 2.2 billions tweets (count as of September, 2021)
Autor:
Takudzwa Mujuru, Christian E. Lopez
Publikováno v:
Volume 2: 41st Computers and Information in Engineering Conference (CIE).
In the past few years, remote learning has been on a trend of steady growth and it is projected to remain on that course in the years to come. Additionally, the global COVID-19 pandemic forced a shift to remote learning which accelerated the existing
Autor:
Thomas Stranick, Christian E. Lopez
Publikováno v:
Volume 2: 41st Computers and Information in Engineering Conference (CIE).
This work introduces a Virtual Reality (VR) Exergame application to prevent Work Related Musculoskeletal Disorders (WMSDs). WMSDs are an important issue that can have a direct economic impact since they can injure workers, who are then forced to take
Autor:
Christian E. Lopez, Conrad S. Tucker
Publikováno v:
Computers in Human Behavior. 91:333-345
The objective of this work was to explore the effects that an individual's Hexad player type has on their performance in gamified applications. Previous studies sought to explore the relationship between player types of individuals and their preferen
Autor:
Thomas Stranick, Christian E. Lopez
Publikováno v:
HCI International 2021-Posters ISBN: 9783030786441
HCI (39)
HCI (39)
This work introduces a Virtual Reality Exergame application to promote physical activity. With obesity on the rise, it is more important than ever to encourage and motivate people to be active. Exercise helps with the expenditure of energy via body m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f096e3d59b3160491d338cf6204650ea
https://doi.org/10.1007/978-3-030-78645-8_50
https://doi.org/10.1007/978-3-030-78645-8_50
Autor:
Christian E. Lopez, Liam Stewart
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030901752
HCI (44)
HCI (44)
Spatial visualization skills are the cognitive skills required to mentally comprehend and manipulate 2D and 3D shapes. Spatial visualization skills are recognized as a crucial part of STEM education. Moreover, these skills have been linked to both st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a16d81025f347670fa87300dd5f75d75
https://doi.org/10.1007/978-3-030-90176-9_51
https://doi.org/10.1007/978-3-030-90176-9_51
Publikováno v:
Volume 9: 40th Computers and Information in Engineering Conference (CIE).
In this work, a Deep Reinforcement Learning (RL) approach is proposed for Procedural Content Generation (PCG) that seeks to automate the generation of multiple related virtual reality (VR) environments for enhanced personalized learning. This allows
Publikováno v:
Journal of Computing and Information Science in Engineering. 20
This work presents a deep reinforcement learning (DRL) approach for procedural content generation (PCG) to automatically generate three-dimensional (3D) virtual environments that users can interact with. The primary objective of PCG methods is to alg
Autor:
Conrad S. Tucker, Christian E. Lopez
Publikováno v:
Computers in Human Behavior. 71:42-58
Gamification aims to implement game features in non-game contexts, with the goal of increasing the motivation of individuals performing a specific task or set of tasks. The tasks themselves, can focus on cognitive behavior change (e.g., overcoming an