Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Chris Zimmerer"'
Publikováno v:
Multimodal Technologies and Interaction, Vol 2, Iss 4, p 81 (2018)
Semantic fusion is a central requirement of many multimodal interfaces. Procedural methods like finite-state transducers and augmented transition networks have proven to be beneficial to implement semantic fusion. They are compliant with rapid develo
Externí odkaz:
https://doaj.org/article/287e36027708461f8ce325c9dd865323
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Publikováno v:
VRST
This paper introduces a method for computing the difficulty of selection tasks in virtual environments using pointing metaphors by operationalizing an established human motor behavior model. In contrast to previous work, the difficulty is calculated
Autor:
Erik Wolf, Sara Wolf, Marc Erich Latoschik, Chris Zimmerer, Martin Fischbach, Jean-Luc Lugrin
Publikováno v:
ICMI
Multimodal Interfaces (MMIs) have been considered to provide promising interaction paradigms for Virtual Reality (VR) for some time. However, they are still far less common than unimodal interfaces (UMIs). This paper presents a summative user study c
Publikováno v:
ICMI
Virtual Reality (VR) has always been considered a promising medium to support designers with alternative work environments. Still, graphical user interfaces are prone to induce attention shifts between the user interface and the manipulated target ob
Publikováno v:
VR
Multimodal interfaces for Virtual Reality (VR), e.g., based on speech and gesture input/output (I/O), often exhibit complex system architectures. Tight couplings between the required I/O processing stages and the underlying scene representation and t
Publikováno v:
SEARIS
Modern game engines provide a variety of high-end features and sub-systems which have made them increasingly interesting for AR/VR research. Here, it often is necessary to combine features from different sources. This paper presents an approach based
Publikováno v:
VRST
This poster presents a maintainable method to manage lexical information required for multimodal interfaces. It is tailored for the application in real-time interactive systems, specifically for Virtual Reality, and solves three problems commonly enc