Zobrazeno 1 - 10
of 42
pro vyhledávání: '"Chris Wojtan"'
Publikováno v:
ACM Transactions on Graphics. 40:1-11
Triangle mesh-based simulations are able to produce satisfying animations of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level simulations. Naive texturing approaches do not consider yarn-level physics, while full ya
This paper presents a new representation of curve dynamics, with applications to vortex filaments in fluid dynamics. Instead of representing these filaments with explicit curve geometry and Lagrangian equations of motion, we represent curves implicit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::82dc3c8b343e5a48d59c4b5f0018ab74
http://arxiv.org/abs/2206.02008
http://arxiv.org/abs/2206.02008
Autor:
Camille Schreck, Chris Wojtan
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14478⟩
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14478⟩
International audience; This paper proposes a method for simulating liquids in large bodies of water by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator. The surface wave simulation uses the equivalent sources method
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::babe0dcea164ae9c05939b70dbb098d1
https://hal.science/hal-03641349/document
https://hal.science/hal-03641349/document
Publikováno v:
ACM Transactions on Graphics
This paper investigates the use of fundamental solutions for animating detailed linear water surface waves. We first propose an analytical solution for efficiently animating circular ripples in closed form. We then show how to adapt the method of fun
Autor:
Tomáš Skřivan, Miles Macklin, Stefan Jeschke, Nuttapong Chentanez, Matthias Müller-Fischer, Chris Wojtan
Publikováno v:
ACM Transactions on Graphics
The current state of the art in real-time two-dimensional water wave simulation requires developers to choose between efficient Fourier-based methods, which lack interactions with moving obstacles, and finite-difference or finite element methods, whi
Autor:
Chris Wojtan, Miles Macklin, Stefan Jeschke, Matthias Müller-Fischer, Christian Hafner, Nuttapong Chentanez
Publikováno v:
Computer Graphics Forum
The "procedural" approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions --- it provides high visual quality with a low computational demand. In t
Autor:
Tomas Skrivan, Christoph Sprenger, John Johansson, Andreas Söderström, Ken Museth, Chris Wojtan
Publikováno v:
ACM Transactions on Graphics
We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on t
Autor:
Chris Wojtan, David Hahn
Publikováno v:
ACM Transactions on Graphics
We present a boundary element based method for fast simulation of brittle fracture. By introducing simplifying assumptions that allow us to quickly estimate stress intensities and opening displacements during crack propagation, we build a fracture al
Autor:
Pierre-Luc Manteaux, Stephane Redon, Rahul Narain, Chris Wojtan, Marie-Paule Cani, François Faure
Publikováno v:
Computer Graphics Forum. 36:312-337
One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best
Publikováno v:
Computer Graphics Forum
Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several types of disturbing visual