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pro vyhledávání: '"Chris Creed"'
Autor:
Chris Creed
Publikováno v:
Journal of Assistive Technologies, 2016, Vol. 10, Issue 2, pp. 121-129.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JAT-12-2015-0034
Publikováno v:
INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION.
Autor:
Arthur Theil, Chris Creed, Mohammed Shaqura, Nasrine Olson, Raymond John Holt, Sayan Sarcar, Stuart Murray
Publikováno v:
The 24th International ACM SIGACCESS Conference on Computers and Accessibility.
Publikováno v:
Designing Interactive Systems Conference.
Publikováno v:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.
Object categorisation methods have been historically used in literature for understanding and collecting real objects together into meaningful groups and can be used to define human interaction patterns (i. e grasping). When investigating grasping pa
Publikováno v:
ISMAR Adjunct
Grasping is the most natural and primary interaction paradigm people perform for every-day manual tasks in reality. However, while grasping real objects in Real Environments (RE) has been highly explored in literature, there is a recent emerging tren
Publikováno v:
ISMAR Adjunct
Since the emergence of COVID-19 in late 2019, there has been a significant disturbance in human-to-human interaction that has changed the way we conduct user studies in the field of Human-Computer Interaction (HCI), especially for extended (augmented
Publikováno v:
VR
Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping
Publikováno v:
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856229
INTERACT (1)
INTERACT (1)
Character input in immersive environments is a non trivial task that has attracted much attention in recent years. This paper presents an evaluation of keyboard position, orientation and interaction together with the influence of visual interaction f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fda57c366d9721844a48827cde156b89
https://doi.org/10.1007/978-3-030-85623-6_29
https://doi.org/10.1007/978-3-030-85623-6_29
Publikováno v:
Conference on Designing Interactive Systems
People with physical impairments who are unable to use traditional input devices (i.e. mouse and keyboard) are often excluded from technical professions (e.g. web development). Alternative input methods such as eye gaze tracking and speech recognitio