Zobrazeno 1 - 10
of 31
pro vyhledávání: '"Chloe Eghtebas"'
Autor:
Karola Marky, Kirill Ragozin, George Chernyshov, Andrii Matviienko, Martin Schmitz, Max Mühlhäuser, Chloe Eghtebas, Kai Kunze
Publikováno v:
ACM Transactions on Computer-Human Interaction. 29:1-32
Two-factor authentication (2FA) is a recommended or imposed authentication mechanism for valuable online assets. However, 2FA mechanisms usually exhibit user experience issues that create user friction and even lead to poor acceptance, hampering the
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Sarah L. Muehlhaus, Chloe Eghtebas, Nils Seifert, Gerhard Schubert, Frank Petzold, Gudrun Klinker
Publikováno v:
International Journal of Human–Computer Interaction. 39:331-347
Augmented Reality (AR) is being adopted in industry for communication and in society as a whole. While development continues, challenges still remain. Calibration tasks especially remain a hassle for developers and end users alike. They are time-cons
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______518::8711772d2be15fad201a85e74eec5406
https://mediatum.ub.tum.de/1537467
https://mediatum.ub.tum.de/1537467
Publikováno v:
CHI PLAY (Companion)
Retention is an important success factor for mobile social games. However, in game design, very little literature exists on the impact of game elements and their persuasive effects on user retention. We scraped ten high grossing mobile games and play
Autor:
Sarah Louise Jenney, Marla Narazani, Chloe Eghtebas, Gudrun Klinker, Michael Mühlhaus, Frank Petzold
Publikováno v:
UIST (Adjunct Volume)
Embedding conductive material into 3D printed objects enables non-interactive objects to become tangible without the need to attach additional components. We present a novel use for such touch-sensitive objects in an augmented reality (AR) setting an
Publikováno v:
UbiComp/ISWC Adjunct
Physical models are a key component in the architectural process and play an important role in understanding material and space relationships. We present Tangible Urban Models, an approach for leveraging the use of conductive material for 3D printed
Publikováno v:
UIST (Adjunct Volume)
Can natural interaction requirements be fulfilled while still harnessing the "supernatural" fantasy of Virtual Reality (VR)? In this work we used off the shelf Electromyogram (EMG) sensors as an input device which can afford natural gestures to prefo
Autor:
Fabrizio Palmas, David A. Plecher, Gudrun Klinker, Andreas Langbein, Frieder Pankratz, Chloe Eghtebas
Publikováno v:
ISMAR Adjunct
In this paper, we propose a solution to ease registrational tasks on users and keep them motivated during long lasting procedures using gamification elements. Augmented Reality (AR) technology appears in many different hardware setups ranging from mo
Publikováno v:
CHI PLAY (Companion)
Brain Computer Interfaces (BCIs) are a promising interaction method that currently face many problems before they can be used in everyday applications, such as games. One of the main problems is that calibration required for each new session using th