Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Charlotte Dubosc"'
We present REC, a Unity open-source tool for developers and researchers to record, export and replay the movements of virtual reality users and virtual characters. Recording both real-time body tracking and animations, this tool makes it possible to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0714a7cd441f47434d1a1d42fb590b49
https://hdl.handle.net/10985/23029
https://hdl.handle.net/10985/23029
Autor:
Charlotte Dubosc, Geoffrey Gorisse, Killian Poinsot, Simon Richir, Olivier Christmann, Sylvain Fleury
Publikováno v:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2021, Porto (virtual ), Portugal. pp.438-439, ⟨10.1109/VRW52623.2021.00101⟩
VR Workshops
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2021, Porto (virtual ), Portugal. pp.438-439, ⟨10.1109/VRW52623.2021.00101⟩
VR Workshops
International audience; Eliciting a sense of social presence is necessary to create believable multi-user situations in immersive virtual environments. To be able to collaborate in virtual worlds, users are represented by avatars (virtual characters
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0d2933a189dcbd8d3ee334e90c5ada84
https://hal.archives-ouvertes.fr/hal-03371513
https://hal.archives-ouvertes.fr/hal-03371513
Autor:
Simon Richir, Olivier Christmann, Geoffrey Gorisse, Killian Poinsot, Sylvain Fleury, Charlotte Dubosc
Publikováno v:
Computers and Graphics
Computers and Graphics, Elsevier, 2021, ⟨10.1016/j.cag.2021.08.011⟩
Computers and Graphics, Elsevier, 2021, ⟨10.1016/j.cag.2021.08.011⟩
International audience; Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial anthropomorp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1dd6075313fa5d769c01a61144cca719
https://hdl.handle.net/10985/21015
https://hdl.handle.net/10985/21015
Autor:
GORISSE, Geoffrey, DUBOSC, Charlotte, CHRISTMANN, Olivier, FLEURY, Sylvain, POINSOT, Killian, RICHIR, Simon
Publikováno v:
ICAT-EGVE 2020-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
CAT-EGVE 2020-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
CAT-EGVE 2020-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dec 2020, Orlando, United States. ⟨10.2312/egve.20201261⟩
CAT-EGVE 2020-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
CAT-EGVE 2020-International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dec 2020, Orlando, United States. ⟨10.2312/egve.20201261⟩
Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism on the sense of body ownersh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8d55a3a4467a536790816bdb944aeffa
https://hal.archives-ouvertes.fr/hal-03369499/file/LAMPA_ICAT-EGVE_2020_GORISSE.pdf
https://hal.archives-ouvertes.fr/hal-03369499/file/LAMPA_ICAT-EGVE_2020_GORISSE.pdf