Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Charles Windlin"'
Autor:
Miquel Alfaras, William Primett, Muhammad Umair, Charles Windlin, Pavel Karpashevich, Niaz Chalabianloo, Dionne Bowie, Corina Sas, Pedro Sanches, Kristina Höök, Cem Ersoy, Hugo Gamboa
Publikováno v:
Sensors, Vol 20, Iss 21, p 5968 (2020)
Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the rese
Externí odkaz:
https://doaj.org/article/7e7fec8b60464ffe945dc582f7dff1e3
Publikováno v:
Designing Interactive Systems Conference.
Autor:
Caroline Claisse, Muhammad Umair, Abigail C Durrant, Charles Windlin, Pavel Karpashevich, Kristina Höök, Vasiliki Tsaknaki, Pedro Sanches, Corina Sas
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
Joe Marshall, Anna Ståhl, Charles Windlin, Christine Li, Pedro Sanches, Steve Benford, Kristina Höök, Feng Zhou, Vasiliki Tsaknaki, Claudia Daudén Roquet, Muhammad Umair, Paul Tennent, Juan Pablo Martinez Avila, Miquel Alfaras
Publikováno v:
TENNENT, PAUL, HÖÖK, KRISTINA, BENFORD, STEVE, Tsaknaki, V, STÅHL, ANNA, DAUDÉN ROQUET, CLAUDIA, WINDLIN, CHARLES, SANCHES, PEDRO, MARSHALL, JOSEPH, LI, CHRISTINE, MARTINEZ AVILA, JUAN, ALFARAS, MIQUEL, UMAIR, MUHAMMAD & ZHOU, FENG 2021, Articulating Soma Experiences using Trajectories . in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems . Association for Computing Machinery, pp. 1-16 . https://doi.org/10.1145/3411764.3445482
CHI
CHI
In this paper, we reflect on the applicability of the concept of trajectories to soma design. Soma design is a first-person design method which considers users’ subjective somatic or bodily experiences of a design. Due to bodily changes over time,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::645153037f2838ec5bcfce0e9f7c3970
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294582
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-294582
Autor:
Charles Windlin, Vasiliki Tsaknaki, Pedro Sanches, Ylva Fernaeus, Ozgun Kilic Afsar, Sara Eriksson, Cristian Bogdan, Marianela Ciolfi Felice
Publikováno v:
NordiCHI
Movement plays an increasingly important role in interactive systems design, from users’ physical engagement, to how designed artefacts can move or be moved, and to the concert between users and artefacts. Designers, as well as programmers, have to
Autor:
Niaz Chalabianloo, Miquel Alfaras, Dionne Bowie, Charles Windlin, Pedro Sanches, Kristina Höök, Hugo Gamboa, Muhammad Umair, Pavel Karpashevich, Corina Sas, William Primett, Cem Ersoy
Publikováno v:
Sensors, Vol 20, Iss 5968, p 5968 (2020)
Sensors
Volume 20
Issue 21
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositori Universitat Jaume I
Universitat Jaume I
Sensors (Basel, Switzerland)
Sensors
Volume 20
Issue 21
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositori Universitat Jaume I
Universitat Jaume I
Sensors (Basel, Switzerland)
Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the rese
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0def7113314c9eb90386e18bf840d8e9
https://zenodo.org/record/4173111
https://zenodo.org/record/4173111
Autor:
Charles Windlin
Publikováno v:
Conference on Designing Interactive Systems (Companion Volume)
In my thesis, I am exploring a soma-based workshop format where I want to co-design a highly personalized artefact with former sufferers of mental health issues. The workshop explores if it could allow the participants to articulate and express their
Autor:
Charles Windlin, Vasiliki Tsaknaki, Joe Marshall, Kristina Höök, Paul Tennent, Miquel Alfaras
Publikováno v:
CHI
We report on a workshop bringing together researchers working in soma design and sensory misalignment. Creating experiences that make use of sensory misalignment has become increasingly common, often associated with virtual reality research. However,
Autor:
Charles Windlin, Anna Ståhl, Pedro Sanches, Kristina Höök, Madeline Balaam, Vasiliki Tsaknaki, Pavel Karpashevich
Publikováno v:
Conference on Designing Interactive Systems
We devised a Soma Design curriculum with accompanying teaching approaches for a seven-week course at a technical university. In our analysis of students' design concepts and process accounts, we found that they had opened an unusually rich and aesthe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::33adab47f83e934118a1acc6f1ccbcf5
https://zenodo.org/record/3577223
https://zenodo.org/record/3577223
Autor:
Kristina Höök, Charles Windlin, Anna Ståhl, Madeline Balaam, Rob Comber, Geraldine Fitzpatrick, Rachel Clarke
Publikováno v:
CHI
Experience Centered Design (ECD) implores us to develop empathic relationships and understanding of participants, to actively work with our senses and emotions within the design process. However, theories of experience-centered design do little to ac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e460005bbb58c1b319d1b88747fce25c
https://zenodo.org/record/3577183
https://zenodo.org/record/3577183