Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Charles Verron"'
Autor:
Catherine Guastavino, Y. Pasco, Cédric Camier, Jennifer Langlois, Philippe-Aubert Gauthier, Charles Verron, F.-A. Lebel, Alain Berry
Publikováno v:
Journal of Sound and Vibration. 376:194-216
Sound environment reproduction of various flight conditions in aircraft mock-ups is a valuable tool for the study, prediction, demonstration and jury testing of interior aircraft sound quality and annoyance. To provide a faithful reproduced sound env
Publikováno v:
IEEE Transactions on Audio, Speech, and Language Processing. 21:1317-1329
A method for spectral and spatial multichannel analysis/synthesis of interior aircraft sounds is presented. We propose two extensions of the classical sinusoids+noise model, adapted to multichannel stationary sounds. First, a spectral estimator is de
Publikováno v:
IEEE Transactions on Audio, Speech and Language Processing
IEEE Transactions on Audio, Speech and Language Processing, 2012, 20 (4), pp.1400-1408. ⟨10.1109/TASL.2011.2176334⟩
IEEE Transactions on Audio, Speech and Language Processing, Institute of Electrical and Electronics Engineers, 2012, 20 (4), pp.1400-1408
IEEE Transactions on Audio, Speech and Language Processing, 2012, 20 (4), pp.1400-1408. ⟨10.1109/TASL.2011.2176334⟩
IEEE Transactions on Audio, Speech and Language Processing, Institute of Electrical and Electronics Engineers, 2012, 20 (4), pp.1400-1408
International audience; The inverse fast Fourier transform (IFFT) method is a time-frequency technique which was proposed to alleviate the complexity of the additive sound synthesis method in real-time applications. However, its application is limite
Publikováno v:
Haptic and Audio Interaction Design ISBN: 9783642327957
HAID
HAID
The design and evaluation of a multimodal interface is presented in order to investigate how spatial audio and haptic feedback can be used to convey the navigational structure of a virtual environment. The non-visual 3D virtual environment is compose
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::84f9b1efcc2120b72765be087b129859
https://doi.org/10.1007/978-3-642-32796-4_2
https://doi.org/10.1007/978-3-642-32796-4_2
Publikováno v:
WASPAA
A binaural sinusoids+noise synthesis model is proposed for reproducing interior aircraft sounds. First, a method for spectral and spatial characterization of binaural interior aircraft sounds is presented. This characterization relies on a stationari
Publikováno v:
WASPAA
We report a listening test conducted to investigate the validity of sinusoids+noise synthesis models for interior aircraft sounds. Two models were evaluated, one for monaural signals and the other for binaural signals. A parameter common to both mode
Publikováno v:
Auditory Display ISBN: 9783642124389
CMMR/ICAD
CMMR/ICAD
In this paper, an overview of the stochastic modeling for analysis/synthesis of noisy sounds is presented. In particular, we focused on the time-frequency domain synthesis based on the inverse fast Fourier transform (IFFT) algorithm from which we pro
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1761503e6d54fcf088251ca1975bd585
https://doi.org/10.1007/978-3-642-12439-6_20
https://doi.org/10.1007/978-3-642-12439-6_20
Publikováno v:
ICASSP
Publikováno v:
IEEE Transactions on Audio, Speech and Language Processing
IEEE Transactions on Audio, Speech and Language Processing, Institute of Electrical and Electronics Engineers, 2010, 18 (6), pp.1550-1561. ⟨10.1109/TASL.2009.2037402⟩
IEEE Transactions on Audio, Speech and Language Processing, 2010, 18 (6), pp.1550-1561. ⟨10.1109/TASL.2009.2037402⟩
IEEE Transactions on Audio, Speech and Language Processing, Institute of Electrical and Electronics Engineers, 2010, 18 (6), pp.1550-1561. ⟨10.1109/TASL.2009.2037402⟩
IEEE Transactions on Audio, Speech and Language Processing, 2010, 18 (6), pp.1550-1561. ⟨10.1109/TASL.2009.2037402⟩
International audience; Nowadays, interactive 3D environments tend to include both synthesis and spatialization processes to increase the realism of virtual scenes. In typical systems, audio generation is created in two stages: first, a monophonic so
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0681c16b6a68c8c8eddf20fc78b72d81
https://hal.archives-ouvertes.fr/hal-00462544
https://hal.archives-ouvertes.fr/hal-00462544
Publikováno v:
Applications of Signal Processing to Audio and Acoustics, 2009. WASPAA '09
WASPAA '09
WASPAA '09, Oct 2009, New Paltz, New York, United States. pp.321-324, ⟨10.1109/ASPAA.2009.5346504⟩
WASPAA
WASPAA '09
WASPAA '09, Oct 2009, New Paltz, New York, United States. pp.321-324, ⟨10.1109/ASPAA.2009.5346504⟩
WASPAA
International audience; This paper presents the design and the control of a spatialized additive synthesizer aiming at simulating environmental sounds. First the synthesis engine, based on a combination of an additive signal model and spatialization
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::96d0d84c74c042a2905d39f94a39f3d9
https://hal.science/hal-00463220
https://hal.science/hal-00463220