Zobrazeno 1 - 10
of 34
pro vyhledávání: '"Charles Loop"'
Autor:
Yiran Zhong, Charles Loop, Wonmin Byeon, Stan Birchfield, Yuchao Dai, Kaihao Zhang, Alexey Kamenev, Thomas Breuel, Hongdong Li, Jan Kautz
Publikováno v:
International Journal of Computer Vision. 130:1196-1209
Although deep learning-based methods have dominated stereo matching leaderboards by yielding unprecedented disparity accuracy, their inference time is typically slow, i.e., less than 4 FPS for a pair of 540p images. The main reason is that the leadin
Autor:
Kangxue Yin, Derek Nowrouzezahrai, Towaki Takikawa, Karsten Kreis, Charles Loop, Morgan McGuire, Sanja Fidler, Joey Litalien, Alec Jacobson
Publikováno v:
CVPR
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Renderi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9f26a197cdd51bc4bed67bdff547e10d
Autor:
Matthias Innmann, Jan Kautz, Charles Loop, Jinwei Gu, Marc Stamminger, Kihwan Kim, Matthias Nießner
Publikováno v:
WACV
Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene from images. The static scene assumption, however, limits the general applicability of MVS algorithms, as many day-to-day scene
Publikováno v:
Computer Graphics Forum. 35:113-137
Graphics hardware has progressively been optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed geometry, since they could
Autor:
Christian Theobalt, Christoph Rehmann, Shahram Izadi, Michael Zollhöfer, Matthias Nießner, Chenglei Wu, Charles Loop, Matthew Fisher, Christopher Zach, Andrew Fitzgibbon, Marc Stamminger
Publikováno v:
ACM Transactions on Graphics. 33:1-12
We present a combined hardware and software solution for markerless reconstruction of non-rigidly deforming physical objects with arbitrary shape in real-time . Our system uses a single self-contained stereo camera unit built from off-the-shelf compo
Autor:
Charles Loop, Matthias Nießner
Publikováno v:
ACM Transactions on Graphics. 32:1-9
Displacement mapping is ideal for modern GPUs since it enables high-frequency geometric surface detail on models with low memory I/O. However, problems such as texture seams, normal recomputation, and undersampling artifacts have limited its adoption
Publikováno v:
3DV
We present a new mathematical framework for multi-view surface reconstruction from a set of calibrated color and depth images. We estimate the occupancy probability of points in space along sight rays, and combine these estimates using a normalized p
Publikováno v:
Computer Graphics Forum. 31:2127-2134
We provide a method for improving the parameterization of patching schemes that approximate Catmull-Clark subdivision surfaces, such that the new parameterization conforms better to that of the original subdivision surface. We create this reparameter
Publikováno v:
ACM Transactions on Graphics. 31:1-11
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that confor
Autor:
Kirill Garanzha, Charles Loop
Publikováno v:
Computer Graphics Forum. 29:289-298
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages that are mapped efficiently to the massively parallel architecture of mode