Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Celeste Pizarro-Romero"'
Publikováno v:
TOP. 25:601-622
A 0-1 quadratic programming model is presented for solving the strategic problem of timing the location of facilities and the assignment of customers to facilities in a multi-period setting. It is assumed that all parameters are known and, on the oth
Autor:
Elizabeth K. Morales-Urrutia, José Miguel Ocaña Ch., Diana Pérez-Marín, Celeste Pizarro-Romero
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030522391
AIED (2)
AIED (2)
Teaching how to program in Primary Education has attracted a great deal of attention in the last years. However, it is still unclear the approach to achieve higher learning and satisfaction levels. In this paper, the proposal is focused on the use of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1042e256b57a93413da278fd78c71523
https://doi.org/10.1007/978-3-030-52240-7_40
https://doi.org/10.1007/978-3-030-52240-7_40
Publikováno v:
2016 International Symposium on Computers in Education (SIIE).
The main focus of research in algorithm visualization has lately been on pedagogical aspects, but graphical features also deserve be studied. This paper presents an evaluation conducted with students on the convenience of including several graphical
Autor:
Laureano F. Escudero, Maria Albareda-Sambola, Celeste Pizarro-Romero, Antonio Alonso-Ayuso, Elena Fernández, Yolanda Hinojosa
Publikováno v:
TOP. 18:62-80
The Multi-period Incremental Service Facility Location Problem, which was recently introduced, is a strategic problem for timing the location of facilities and the assignment of customers to facilities in a multi-period environment. Aiming at finding
Publikováno v:
FIE
When teaching in university courses, one of the main problems is the students' lack of motivation for everyday study. Learning management systems (LMS) provide a set of tools that students must handle to follow the course, but usually students need a
Publikováno v:
FIE
In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for le
Publikováno v:
ITiCSE
In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for le
Publikováno v:
Lecture Notes in Computer Science
14th International Conference on Human-Computer Interaction (INTERACT)
14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.579-586, ⟨10.1007/978-3-642-40498-6_48⟩
Human-Computer Interaction – INTERACT 2013 ISBN: 9783642404979
INTERACT (4)
14th International Conference on Human-Computer Interaction (INTERACT)
14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.579-586, ⟨10.1007/978-3-642-40498-6_48⟩
Human-Computer Interaction – INTERACT 2013 ISBN: 9783642404979
INTERACT (4)
Part 2: Interactive Posters; International audience; We present a system for learning programming skills, ProGames, through a leveled set of visually-attractive and interactive programming exercises in Greenfoot, categorized by students likes to offe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7455fd0d60ff9aaef5efb60b19796240
https://hal.inria.fr/hal-01510560
https://hal.inria.fr/hal-01510560