Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Cel shading"'
Autor:
Karlsson, Zannie, Yan, Liye
Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Alth
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-25202
Publikováno v:
SIGGRAPH Posters
We present a modification to traditional ray tracing that stylistically renders a scene with cartoon and painterly styles. Previous methods rely on post-processing, materials, or textures to achieve a non-photorealistic look. Our method uses a ray tr
Despite the popularity of three-dimensional (3D) animation techniques, the style of 2D cel animation is seeing increased use in games and interactive applications. However, conventional 3D toon shading frequently requires manual editing to clean up u
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bd7be062db373b9d41beaf3313ec4590
Autor:
Quirante Artiaga, Manuel
Publikováno v:
RUA. Repositorio Institucional de la Universidad de Alicante
Universidad de Alicante (UA)
Universidad de Alicante (UA)
El objetivo de este proyecto es el desarrollo de un videojuego de género RPG de acción para ordenador, utilizando el motor gráfico Unreal Engine 4 y enfocándose en todas las partes su desarrollo. Se ha realizado un estudio sobre los videojuegos e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3ed4a41c357b23c05a1cfae3447c1bb0
http://hdl.handle.net/10045/116007
http://hdl.handle.net/10045/116007
Autor:
Yasushi Yamaguchi, Hideki Todo
Publikováno v:
Computational Visual Media, Vol 3, Iss 1, Pp 21-31 (2017)
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight digital illustrations having a cartoon shading style. The main difference between photor
Publikováno v:
Computers & Graphics: X, Vol 1, Iss, Pp-(2019)
We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In c
Autor:
Donald G. Herring, Tim McGraw
Publikováno v:
The Computer Games Journal. 5:39-53
Renderings of 3D scenes can feature lines drawn automatically along sharp edges between colored areas on object textures, in order to imitate certain styles of hand-drawn line art. However, such “inter-color lines” have been studied very little.
Publikováno v:
The Visual Computer. 29:473-480
The Lit-Sphere model proposed by Sloan et al. (Proceedings of Graphics Interface 2001, pp. 143---150, 2001) is a method for emulating expressive artistic shading styles for 3D scenes. Assuming that artistic shading styles are described by view space
Akademický článek
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Publikováno v:
Journal of Graphic Science of Japan. 46:3-11