Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Catherine A. Bacos"'
Autor:
Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system to examine in-game proactive and reactive behaviors. This analysis result
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::46169733b1b4aa2fca5114845dc14b11
https://doi.org/10.4018/978-1-6684-7589-8.ch038
https://doi.org/10.4018/978-1-6684-7589-8.ch038
Autor:
Si-Jung Kim, Catherine A. Bacos
Publikováno v:
Interactive Learning Environments. 31:129-141
This paper introduces the Wearable Story, an interactive storytelling jacket designed for young children to facilitate their story listening experience while learning through play. The wearable med...
Autor:
Michael P. McCreery, Danielle L. Head, Sam A. Leif, Joseph P. Fiorentini, Catherine A. Bacos, Jeffrey R. Laferriere, S. Kathleen Krach, Le Quanda L. Cole
Publikováno v:
Cognition and Exploratory Learning in the Digital Age ISBN: 9783030909437
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::473039a9e7f9fa88d9e1119766e1f19f
https://doi.org/10.1007/978-3-030-90944-4_17
https://doi.org/10.1007/978-3-030-90944-4_17
Autor:
Michael P. McCreery, Danielle L. Head, Sam A. Leif, Joseph P. Fiorentini, Catherine A. Bacos, Jeffrey R. Laferriere, S. Kathleen Krach, Le Quanda L. Cole
Publikováno v:
Cognition and Exploratory Learning in the Digital Age ISBN: 9783030909437
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a07aaa794c7fc5a0445f8c72946a94c2
https://doi.org/10.1007/978-3-030-90944-4_6
https://doi.org/10.1007/978-3-030-90944-4_6
Autor:
Jeffrey R. Laferriere, Danielle L. Head, Michael P. McCreery, Catherine A. Bacos, S. Kathleen Krach
Publikováno v:
International Journal of Gaming and Computer-Mediated Simulations. 11:40-49
The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system to examine in-game proactive and reactive behaviors. This analysis result
Autor:
Catherine A. Bacos
Publikováno v:
CHI Extended Abstracts
Humans learn what information is important and interesting in the world by observing and interacting with other agents. Given the important function of social attention (i.e., looking where others are looking, being motivated to engage with others, a
Autor:
Catherine A. Bacos
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030177973
Today’s emerging technologies are moving in the direction of the human age. As technologies emerge in the educational setting, humans can evolve in the way they learn because of technology; and machines can evolve in the way they learn because of h
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ce4931194bdbdfaa511479269b9fef0f
https://doi.org/10.1007/978-3-030-17798-0_43
https://doi.org/10.1007/978-3-030-17798-0_43
Autor:
S. Kathleen Krach, Catherine A. Bacos, Michael P. McCreery, P. G. Schrader, Jeffrey R. Laferriere, Joseph P. Fiorentini
Publikováno v:
Advances in Game-Based Learning ISBN: 9783030155681
Although there is an extensive body of video game research, very few resources exist that outline the potential for games to provide process-oriented data related to human behavior and learning. The current chapter offers guidance for researchers to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::70d088e99304890bb36a251db626e680
https://doi.org/10.1007/978-3-030-15569-8_6
https://doi.org/10.1007/978-3-030-15569-8_6
Publikováno v:
HCI International 2018 – Posters' Extended Abstracts ISBN: 9783319922690
HCI (28)
HCI (28)
Interactive narratives in video games allow players to experience a variety of storyline pathways, inviting players to think about alternative choices that might lead to different outcomes. These branching story structures can induce counterfactual t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::641a9f975b3ecea2928f351f80f79dde
https://doi.org/10.1007/978-3-319-92270-6_49
https://doi.org/10.1007/978-3-319-92270-6_49