Zobrazeno 1 - 10
of 89
pro vyhledávání: '"Casper Harteveld"'
Publikováno v:
International Journal of STEM Education, Vol 6, Iss 1, Pp 1-16 (2019)
Abstract Background There have been increasing calls for integrating computational thinking and computing into school science, mathematics, and engineering classrooms. The learning goals of the curriculum in this study included learning about both co
Externí odkaz:
https://doaj.org/article/738d3bb6609e4022977d079bb09eab22
Autor:
Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-26
Questionnaires are vital in games user research (GUR) to assess player experience (PX). However, having too many questions in surveys prevents wider uptake among GUR professionals because of games' rapid production cycles. To address this issue, we p
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-27
Queerness can help redefine interactive technologies and re-conceptualize their design beyond cisheteronormativity. Recently, games have emerged as promising avenues for exploring queerness. In this research-through-design (RtD) effort, we advance qu
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-26
Understanding players' mental models are crucial for game designers who wish to successfully integrate player-AI interactions into their game. However, game designers face the difficult challenge of anticipating how players model these AI agents duri
Publikováno v:
Educational technology research and development.
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Autor:
Ryan Carkin, Victoria Bennett, Yevgeniya V. Zastavker, Alyssa Richtarek, Casper Harteveld, Tarek Abdoun
Publikováno v:
Geo-Congress 2023.
Publikováno v:
Psychiatr Psychol Law
This study evaluated a pair of video games called the RePresent games that taught users how to represent themselves in civil court. A quasi-experimental study was conducted that compared 69 RePresent game users and 78 non-game users with civil legal
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-29
Is it possible to detect toxicity in games just by observing in-game behavior? If so, what are the behavioral factors that will help machine learning to discover the unknown relationship between gameplay and toxic behavior? In this initial study, we