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pro vyhledávání: '"Casparsen, Andreas"'
In mobile networks, Open Radio Access Network (ORAN) provides a framework for implementing network slicing that interacts with the resources at the lower layers. Both monitoring and Radio Access Network (RAN) control is feasible for both 4G and 5G sy
Externí odkaz:
http://arxiv.org/abs/2401.01652
The sixth generation (6G) of wireless technology is seen as one of the enablers of real-time fusion of the physical and digital realms, as in Digital Twin, eXtended reality, or the Metaverse. This would allow people to interact, work, and entertain t
Externí odkaz:
http://arxiv.org/abs/2302.01672
Autor:
Casparsen, Andreas, Christensen, Jonas Ingerslev, Antoniou, Panagiotis, Remy, Maxime Jérôme, Leyva-Mayorga, Israel, Madueño, Germán Corrales, Nielsen, Jimmy Jessen
Publikováno v:
Casparsen, A, Christensen, J I, Antoniou, P, Remy, M J, Leyva-Mayorga, I, Madueño, G C & Nielsen, J J 2023, Bluetooth Low Energy with Software-Defined Radio : Proof-of-Concept and Performance Analysis . in 2023 IEEE 20th Consumer Communications and Networking Conference, CCNC 2023 . IEEE Signal Processing Society, Proceedings-IEEE Consumer Communications and Networking Conference, CCNC, vol. 2023-January, pp. 644-647, 20th IEEE Consumer Communications and Networking Conference, CCNC 2023, Las Vegas, United States, 08/01/2023 . https://doi.org/10.1109/CCNC51644.2023.10060476
Software-Defined Radios (SDRs) enable more flexible connectivity solutions than traditional systems, but still face several challenges hindering their widespread adoption. General-Purpose Processor (GPP) based SDRs have generally been too slow for lo
Publikováno v:
Casparsen, A, Chiariotti, F & Nielsen, J J 2023, On-the-Fly Edge Transcoding for Interactive VR . in 2023 IEEE 20th Consumer Communications and Networking Conference, CCNC 2023 . IEEE, Proceedings-IEEE Consumer Communications and Networking Conference, CCNC, vol. 2023-January, pp. 863-866, 20th IEEE Consumer Communications and Networking Conference, CCNC 2023, Las Vegas, United States, 08/01/2023 . https://doi.org/10.1109/CCNC51644.2023.10060308
The recent rise of the Cloud Virtual Reality (VR) paradigm, in which VR frames are streamed from a remote server to the user's Head-Mounted Display (HMD), poses some interesting challenges from a networking perspective. VR flows are high-throughput a