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Autor:
Casey Hardman
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, this Se
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ee50f752e6c4a1038acc1f3006b59116
https://doi.org/10.1007/978-1-4842-5656-5_16
https://doi.org/10.1007/978-1-4842-5656-5_16
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5195863affd920445f3d505253bdae7d
https://doi.org/10.1007/978-1-4842-5656-5_19
https://doi.org/10.1007/978-1-4842-5656-5_19
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ac42b3aa8c28165b990a27e31ff43ac2
https://doi.org/10.1007/978-1-4842-5656-5_6
https://doi.org/10.1007/978-1-4842-5656-5_6
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
For our third example project, we'll be tackling some new topics pertaining to the physics of the Unity engine. We'll implement a mouse-aimed camera with 3D movement for our player, including jumping, gravity, and wall jumping. We'll play with some o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6c0808150c0de90ae31e652e7b587440
https://doi.org/10.1007/978-1-4842-5656-5_33
https://doi.org/10.1007/978-1-4842-5656-5_33
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7cb17037d921fd454a97331a990ba761
https://doi.org/10.1007/978-1-4842-5656-5_8
https://doi.org/10.1007/978-1-4842-5656-5_8
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
In this chapter, we'll be implementing a configurable ForceField script that pairs with a trigger collider to apply force to Rigidbodies and/or the player. Based on a variable set in the Inspector determining the type of force to apply, we'll either
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d0d7439c474ebc0fcdc1d9c0dba7ac84
https://doi.org/10.1007/978-1-4842-5656-5_40
https://doi.org/10.1007/978-1-4842-5656-5_40
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Now that we have our floor set up, let’s dive into some very important concepts employed by game engines. Unity allows us to attach individual GameObjects to each other in a system known as "parenting," where "children" are attached to a "parent" G
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::45ae9cc5a70e2f571fc667df39d92bef
https://doi.org/10.1007/978-1-4842-5656-5_4
https://doi.org/10.1007/978-1-4842-5656-5_4
Autor:
Casey Hardman
Publikováno v:
Game Programming with Unity and C# ISBN: 9781484256558
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c39566132673d1cbcebec4e29d2ceb3c
https://doi.org/10.1007/978-1-4842-5656-5_38
https://doi.org/10.1007/978-1-4842-5656-5_38