Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Carsten Schwesig"'
Autor:
Hakim Kader Bhai Raja, Nicholas Gillian, Erik M. Olson, Jaime Lien, Ivan Poupyrev, Carsten Schwesig, Amihood Patrick M, M. Emre Karagozler
Publikováno v:
ACM Transactions on Graphics. 35:1-19
This paper presents Soli , a new, robust, high-resolution, low-power, miniature gesture sensing technology for human-computer interaction based on millimeter-wave radar. We describe a new approach to developing a radar-based sensor optimized for huma
Autor:
Nan-Wei Gong, Carsten Schwesig, Mustafa Emre Karagozler, Karen Elizabeth Robinson, Ivan Poupyrev, Shiho Fukuhara
Publikováno v:
CHI
Project Jacquard presents manufacturing technologies that enable deploying invisible ubiquitous interactivity at scale. We propose novel interactive textile materials that can be manufactured inexpensively using existing textile weaving technology an
Autor:
Carsten Schwesig
Publikováno v:
Communications of the ACM. 51:67-69
By using analog sensors in input devices, continuous and subtle changes in physical interaction can be measured.
Autor:
Jun Rekimoto, Carsten Schwesig
Publikováno v:
CHI Extended Abstracts
This paper introduces a new input device called "PreSenseII" that recognizes position, touch and pressure of a user's finger. This input device acts as a normal touchpad, but also senses pressure for additional control. Tactile feedback is provided t
Publikováno v:
IUI
The main objective of the third workshop on Multi-User and Ubiquitous User Interfaces (MU3I 2006) is to bring people with relevant backgrounds (e.g. interface design, CSCW, ubiquitous computing) together to discuss two key questions in this field: Ho
Publikováno v:
CHI
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact wi
Publikováno v:
UIST
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This paper focuses on one of these "previewing", and how a sensory enhanced
Publikováno v:
CHI Extended Abstracts
We show interaction possibilities and a graphical user interface for deformable, mobile devices. WIMP (windows, icons, mouse, pointer) interfaces are not practical on mobile devices. Gummi explores an alternative interaction technique based on bendin