Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Carolina Islas Sedano"'
Publikováno v:
Research in Learning Technology, Vol 18, Iss 1 (2010)
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our exper
Externí odkaz:
https://doaj.org/article/8d500ae6ebc7480f834a7e36c669edb7
Publikováno v:
Handbook on Heritage, Sustainable Tourism and Digital Media ISBN: 9781788970082
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::78d11facc23cf9efc5e82707907ecd81
https://doi.org/10.4337/9781788970082.00028
https://doi.org/10.4337/9781788970082.00028
Autor:
Carolina Islas Sedano, Timo Vasankari
Publikováno v:
2021 IEEE Frontiers in Education Conference (FIE).
Publikováno v:
2021 IEEE Frontiers in Education Conference (FIE).
Publikováno v:
AfriCHI
The Covid-19 pandemic and consequent lock down measures, disrupted our ongoing co-design of a mixed-reality escape room with grade 6 and 7 learners from a public school in Namibia. Consequentially, we launched into a remote participatory escape room
Publikováno v:
FIE
Technology industry with sufficient ability and investment in research, development and innovation is the core of successful growth of several national economies. Higher education institutions need to provide a wide range of engineers with an increas
Autor:
Carolina Islas Sedano, Helmut Hlavacs, Artur Lugmayr, Jarkko Suhonen, Erkki Sutinen, Calkin Suero Montero
Publikováno v:
Multimedia Tools and Applications. 76:15707-15733
In human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to maintain cultural heritage, or to warn others of dangers. With the emergence of
Publikováno v:
AfriCHI
The proposed installation aims to attract attention to and trigger interest in an outdoor exhibition through a memory game. Participants will interact with the installation by touching one of four touch-sensitive panels. Light and sound (outputs) are
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a40c0d4dbc966678edbc0fdddae4f2b6
http://juuli.fi/Record/0336632318
http://juuli.fi/Record/0336632318
Autor:
Maira B. Carvalho, Jannicke Baalsrud Hauge, Carolina Islas Sedano, Matthias Rauterberg, Alessandro De Gloria, Francesco Bellotti, Riccardo Berta, Jun Hu
Publikováno v:
Computers and Education, 87, 166-181. Elsevier
There are currently a number of models, frameworks and methodologies for serious games analysis and design that provide useful interpretations of the possibilities and limitations offered by serious games. However, these tools focus mostly on high-le
Publikováno v:
Simulation & Gaming. 44:821-845
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with