Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Carlos Sánchez Belenguer"'
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 6, Pp 68-72 (2012)
En este artículo se presenta un método automático para la reconstrucción de fragmentos arqueológicos, basado en técnicas de correspondencia de patrones desarrolladas en el ámbito de la informática gráfica y el análisis de imágenes. El mét
Externí odkaz:
https://doaj.org/article/7ec486ed81b24d5f8d7af24978931749
Autor:
Carlos Sánchez-Belenguer, Eduardo Vendrell-Vidal, Elvira Aura-Castro, Miguel Sánchez-López, Carmen Díaz-Marín
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
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[EN] This article deals with storage and transportation of fragile heritage objets. The main goal is to create an ad hoc packaging software solution by combining the use of 3D scanning and 3D milling technologies. Traditionally, packaging for this ki
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
instname
This article addresses the problem of automatic reconstruction of ancient artifacts from archaeological fragments. The technique described here focuses on pairwise matching of flat fragments (typically fresco fragments), and it is intended to be the
Autor:
Carlos Sánchez Belenguer
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
instname
[EN] Reconstruction of broken archaeological artifacts from fragments is a very time-consuming task that requires a big effort if performed manually. In fact, due to budgetary limitations, this is not even attempted in countless sites around the worl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0adea5e4c158ba4d1470f2576adf311b
http://hdl.handle.net/10251/56152
http://hdl.handle.net/10251/56152
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
instname
[EN] This paper faces the problem of acquiring archaeological artifacts using triangulation based 3D laser scanners and focusing on reflective/refractive surfaces. This kind of artifacts are mostly made of glass or polished metal, and the properties
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::69ca8e530368174fa4e8dce738e886f1
https://doi.org/10.1016/j.culher.2015.06.003
https://doi.org/10.1016/j.culher.2015.06.003
Autor:
Carlos Sánchez Belenguer, Andrea F. Abate, Carmen Díaz-Marín, Elvira Aura-Castro, Fabio Narducci, Eduardo Vendrell-Vidal
Publikováno v:
Digital Heritage
this paper describes the procedures used to achieve the first 3D reconstruction of a mascarón, discovered in 03.13.2009 in the archaeological site of Chilonché (Guatemalan Petén). This is a typical architectural decoration of Mayan buildings that
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______4094::b234964806bb6728cc0cd4b12e5089ff
http://hdl.handle.net/11585/397894
http://hdl.handle.net/11585/397894
Publikováno v:
VSMM
This paper introduces a novel technique to automatically recompose archaeological broken artifacts from fragments. The aim of the proposed technique is to assist restoration personnel in the tedious task of reconstructing ancient relics found in exca
Publikováno v:
VSMM
Reconstruction of ancient artifacts from fragments found at archaeological sites, is a tedious task that requires many hours of work from the archaeologist and restoration personnel. In this paper, we introduce an automatic technique for fragment rec