Zobrazeno 1 - 10
of 91
pro vyhledávání: '"Carina S., González González"'
Autor:
Eduardo Nacimiento-García, Carina S. González-González, Lorena Colombo-Ruano, Francisco L. Gutiérrez-Vela
Publikováno v:
Applied Sciences, Vol 14, Iss 23, p 10880 (2024)
With the global population of individuals aged 60 and above steadily increasing, the need for effective and realistic solutions to promote healthy aging has become imperative. Leveraging the potential of serious games, gamification, and immersive tec
Externí odkaz:
https://doaj.org/article/4b89e7d9abfd4b67a907a7d778d3ba76
Publikováno v:
Applied Sciences, Vol 14, Iss 11, p 4734 (2024)
Considering previous research indicating the presence of biases based on gender and accent in AI-based tools such as virtual assistants or automatic speech recognition (ASR) systems, this paper examines these potential biases in both Alexa and Whispe
Externí odkaz:
https://doaj.org/article/7d2ba4d5b22142b7bbe7c2e0099def63
Autor:
Myriam Guerra-Balic, Carina S. González-González, Oriol Sansano-Nadal, Adriana López-Dóriga, Ming-Kai Chin, Kele Ding, Jingzhen Yang, J. Larry Durstine
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-8 (2023)
Abstract During COVID-19 pandemic, quality of living was impacted by social isolation, loneliness, and altered sleep habits. The aims of this study were (1) to examine the relationship between physical activity (PA) levels with insomnia and lonelines
Externí odkaz:
https://doaj.org/article/cd6abf6b0b184170a342a832a314563e
Publikováno v:
Frontiers in Computer Science, Vol 4 (2022)
Externí odkaz:
https://doaj.org/article/7e5815b0d9a646619e5b6bbe0f5d13d5
Autor:
Carina S. González-González, Vanesa Muñoz-Cruz, Pedro Antonio Toledo-Delgado, Eduardo Nacimiento-García
Publikováno v:
Sensors, Vol 23, Iss 1, p 545 (2023)
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Learning platforms that try to accomplish all their objectives by concentrating all the interactions f
Externí odkaz:
https://doaj.org/article/0cccf5cb8339452fbe07f21b41bb8632
Publikováno v:
Sensors, Vol 22, Iss 9, p 3567 (2022)
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with g
Externí odkaz:
https://doaj.org/article/e3419c3d453e4e48a55f713af82057af
Autor:
Carina S. González-González, Nazaret Gómez del Río, Pedro A. Toledo-Delgado, Francisco José García-Peñalvo
Publikováno v:
Sensors, Vol 21, Iss 4, p 1266 (2021)
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect se
Externí odkaz:
https://doaj.org/article/58567cc690af4bf7b0046258b406729c
Autor:
Nazaret Gómez-del-Río, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Francisco García-Peñalvo
Publikováno v:
Sensors, Vol 20, Iss 13, p 3778 (2020)
At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be effective. However, emerging technological solutions based on wearables and mobile devices can be useful in pr
Externí odkaz:
https://doaj.org/article/9c1d144c010945c48a8c87af9eac5bce
Publikováno v:
Learning Technologies and Systems ISBN: 9783031330223
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1f2c3082f20b46ad2b03dc84498f73b8
https://doi.org/10.1007/978-3-031-33023-0_28
https://doi.org/10.1007/978-3-031-33023-0_28
Autor:
Natalia Padilla-Zea, Nuria Medina-Medina, Francisco L. Gutiérrez-Vela, José R. López-Arcos, Patricia Paderewski, Carina S. González-González
Publikováno v:
Dyna, Vol 82, Iss 193, Pp 223-232 (2015)
El uso de un método de desarrollo específico para videojuegos e ducativos que facilite la definición de objetivos pedagógicos y lúdicos podría mejorar la eficiencia inst ructiva de este tipo de aplica ciones, sin perder su jugabilidad. Con esta
Externí odkaz:
https://doaj.org/article/64ea4b83c704433c8d87ac564690d454