Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Carina Assuncao"'
Autor:
Carina Assuncao, Samir Azrioual, Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Lars de Wildt, Daniel Joseph Dunne, Sarah Beth Evans, Eric Murnane
Publikováno v:
Press Start, Vol 4, Iss 2 (2018)
Today, the juxtaposition between physical bodies and the gameworld is ever more fluid. Virtual Reality headsets are available at game stores with more AAA games being created for the format. The release of the Nintendo Switch and its dynamic JoyCon c
Externí odkaz:
https://doaj.org/article/cddd24c946924a4a965be8e0564165c4
Autor:
Lars de Wildt, Carina Assuncao, Samir Azrioual, Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Sarah Beth Evans, Eric Murnane
Publikováno v:
Press Start, Vol 4, Iss 1 (2017)
Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what i
Externí odkaz:
https://doaj.org/article/33ad07eb71924016b3bbdfbc422dc0cd
'No Girls on the Internet': The Experience of Female Gamers in the Masculine Space of Violent Gaming
Autor:
Carina Assuncao
Publikováno v:
Press Start, Vol 3, Iss 1, Pp 46-65 (2016)
Carina Assuncao
Carina Assuncao
The experience of female gamers in the masculine space of violent videogame playing was explored. Hypotheses concerned identity management strategies used online as well as offline. The study adopts a mixed methods approach. 291 women aged 18-48 were
British Digital Game Studies Garry Crawford, Esther MacCallum-Stewart, & Paolo Ruffino Game Design Lineages: Minecraft’s Inventory Chris Bateman & José P. Zagal Is Pokémon GO Feminist? An Actor-Network Theory Analysis Carina Assuncao Computer Gam
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3c348623bcf91c52774504088c714c9f
Autor:
Deepanjali Mishra
'The book provides an interdisciplinary approach, making it relevant to a wide range of fields such as social science, humanities, technology, and management. It creates awareness among people, especially women, about the prospects of cybersecurity a
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships invol