Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Camille Schreck"'
Autor:
Camille Schreck, Chris Wojtan
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14478⟩
Computer Graphics Forum, 2022, ⟨10.1111/cgf.14478⟩
International audience; This paper proposes a method for simulating liquids in large bodies of water by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator. The surface wave simulation uses the equivalent sources method
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::babe0dcea164ae9c05939b70dbb098d1
https://hal.science/hal-03641349/document
https://hal.science/hal-03641349/document
Publikováno v:
ACM Transactions on Graphics
This paper investigates the use of fundamental solutions for animating detailed linear water surface waves. We first propose an analytical solution for efficiently animating circular ripples in closed form. We then show how to adapt the method of fun
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2017, Proceedings of Eurographics, 36 (2), pp.95-106. ⟨10.1111/cgf.13110⟩
Computer Graphics Forum, 2017, Proceedings of Eurographics, 36 (2), pp.95-106. ⟨10.1111/cgf.13110⟩
Computer Graphics Forum, Wiley, 2017, Proceedings of Eurographics, 36 (2), pp.95-106. ⟨10.1111/cgf.13110⟩
Computer Graphics Forum, 2017, Proceedings of Eurographics, 36 (2), pp.95-106. ⟨10.1111/cgf.13110⟩
International audience; We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybri
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::492923696dc1c3baf6bec854c9e6f680
https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf
https://hal.inria.fr/hal-01647113/file/eg_2017_schreck_paper_tearing.pdf
Publikováno v:
Eurographics Digital Library
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'16)
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'16), Jul 2016, Zürich, Switzerland. pp.211-220
HAL
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'16)
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'16), Jul 2016, Zürich, Switzerland. pp.211-220
HAL
International audience; In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::94596686a73c655d680d6676171a105e
https://hal.inria.fr/hal-01333238v3/document
https://hal.inria.fr/hal-01333238v3/document
Publikováno v:
Journée de l'AFIG
Journée de l'AFIG, Nov 2015, Lyon, France
HAL
Journée de l'AFIG, Nov 2015, Lyon, France
HAL
National audience; Nous présentons une méthode pour générer en temps réel un son plausible pour une animation d'un papier virtuel que l'on froisse. Pour cela, nous analysons l'animation géométrique de la surface du papier pour détecter les é
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c6d6c10b51bc31f04bd51d0fe9950dd3
https://hal.inria.fr/hal-01240030/file/sound_paper_afig.pdf
https://hal.inria.fr/hal-01240030/file/sound_paper_afig.pdf
Autor:
Pierre-Luc Manteaux, Marie-Paule Cani, Thibault Lejemble, Camille Schreck, Thibault Blanc-Beyne, Amélie Fondevilla, Paul G. Kry, Nicolas Durin
Publikováno v:
Motion In Games (MIG)
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.143-149, ⟨10.1145/2822013.2822029⟩
MIG
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.143-149, ⟨10.1145/2822013.2822029⟩
MIG
International audience; We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orient
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::51921f6825230ae186f0b5aa69db9ef8
https://hal.inria.fr/hal-01206764/document
https://hal.inria.fr/hal-01206764/document
Publikováno v:
womEncourage 2015
womEncourage 2015, Sep 2015, Uppsala, Sweden
HAL
womEncourage 2015, Sep 2015, Uppsala, Sweden
HAL
International audience; We present the first method in computer graphics to animate sheets of paper at interactive rates while automatically generating a plausible set of sharp features when the sheet is crumpled. Our hybrid, geometric and physical,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::ae7f39181e797f6a90eda55c24df17c1
https://hal.inria.fr/hal-01146700/document
https://hal.inria.fr/hal-01146700/document
Publikováno v:
Journées du Groupe de Travail de Modélisation Géométrique
Journées du Groupe de Travail de Modélisation Géométrique, Apr 2015, Poitiers, France
HAL
Journées du Groupe de Travail de Modélisation Géométrique, Apr 2015, Poitiers, France
HAL
National audience; Dans cet article, nous présentons la première méthode permettant d’animer une feuille de papier de façon interactive tout en générant automatiquement un ensemble plausible d’irrégularités, qui apparaissent au fur et à
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::2a4559c881c1cad37761cc0045cda36a
https://hal.archives-ouvertes.fr/hal-01146948
https://hal.archives-ouvertes.fr/hal-01146948
Autor:
Camille Schreck, Chris Wojtan
Publikováno v:
Computer Graphics Forum