Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Camilla Nørgaard Jensen"'
Publikováno v:
International Journal of Management and Applied Research. 5:264-280
This research paper reports on a series of undergraduate workshops that tested the LEGO SERIOUS PLAY (LSP) method for facilitating deliberation in multidisciplinary teams of students.
Autor:
Kasia Muldner, Patrick Lu, Danielle B. Harlow, Byron Lahey, Camilla Nørgaard Jensen, Katherine J. Nilsen, Winslow Burleson, Ken Perlin, Natalie Freed
Publikováno v:
IEEE Transactions on Learning Technologies. 11:96-106
As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with R
Autor:
David L. Alderson, John E. Thomas, Lauren R. McBurnett, Margaret M. Hinrichs, Camilla Nørgaard Jensen, Ryan Kofron, Daniel A. Eisenberg, Susan Spierre Clark, Thomas P. Seager, Marcus Snell
Publikováno v:
NATO Science for Peace and Security Series C: Environmental Security ISBN: 9789402411225
Despite federal policy directives to strengthen the resilience of critical infrastructure systems to extreme weather and other adverse events, several knowledge and governance barriers currently frustrate progress towards policy goals, namely: (1) a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e3f1631b46620aad462458a32bf754d4
https://doi.org/10.1007/978-94-024-1123-2_3
https://doi.org/10.1007/978-94-024-1123-2_3
Publikováno v:
IDC
Early literacy is a leading indicator of academic success. Recent findings describe the important role that embodied cognition can play in the promotion of early literacy. Libraries---children's libraries in particular---stand to benefit greatly from
Publikováno v:
Tangible and Embedded Interaction
Slow Computing: is a transdisciplinary paradigm that celebrates the rich history and evolution of HCI and computational thinking experiences with diverse forms of interactive computing to foster democratic innovation. It appreciates Stonehenge and py
Autor:
Kasia Muldner, Patrick Lu, Winslow Burleson, Natalie Freed, Camilla Nørgaard Jensen, Byron Lahey
Publikováno v:
IDC
Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogica
Autor:
Camilla Nørgaard Jensen, Winslow Burleson, Anne-Marie Hansen, Daniel Overholt, Kasia Muldner, Byron Lahey
Publikováno v:
IDC
Hansen, A-M, Overholt, D, Burleson, W, Nøregaard Jensen, C, Lahey, B & Muldner, K 2009, Pendaphonics: an engaging tangible pendulum-based sonic interaction experience . in Proceedings of the 8th International Conference on Interaction Design and Children . Association for Computing Machinery, pp. 286-288, Interaction Design and Children, Como, Italy, 03/06/2009 .
Hansen, A-M, Overholt, D, Burleson, W, Nøregaard Jensen, C, Lahey, B & Muldner, K 2009, Pendaphonics: an engaging tangible pendulum-based sonic interaction experience . in Proceedings of the 8th International Conference on Interaction Design and Children . Association for Computing Machinery, pp. 286-288, Interaction Design and Children, Como, Italy, 03/06/2009 .
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low
Autor:
Winslow Burleson, Camilla Nørgaard Jensen, Uday Kumar Bandaru, Collin Ruffenach, Kasia Muldner
Publikováno v:
IDC
In Game As Life --- Life As Game (GALLAG), ubiquitous computing and personally-tailored game scenarios integrate activities across the virtual and physical domains to further extend emerging avant-garde "real-life games" that are coordinated by digit
Publikováno v:
Overholt, D, Hansen, A-M S, Burleson, W & Jensen, C 2009, Pendaphonics: A Tangible Pendulum-based Sonic Interaction Experience . in Proceedings of the 3rd International Conference on Tangible and Embedded Interaction . Association for Computing Machinery, pp. 153-160, Tangible Embedded Interaction, Cambridge, United Kingdom, 16/02/2009 .
Tangible and Embedded Interaction
Tangible and Embedded Interaction
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. The development of this system, as an element of urban revitalizatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::11ad834ca51a6e82723091acd7410946
https://vbn.aau.dk/da/publications/bed53f10-c1e9-11dd-9512-000ea68e967b
https://vbn.aau.dk/da/publications/bed53f10-c1e9-11dd-9512-000ea68e967b
Publikováno v:
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games.
Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become