Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Camilla Gyldendahl Jensen"'
Autor:
Eva Eriksson, Anne Linda Kok, Wolmet Barendregt, Camilla Gyldendahl Jensen, Elisabet M. Nilsson
Publikováno v:
Interaction Design and Architecture(s), Iss 52, Pp 221-233 (2022)
We experience an increased attention in the Human-Computer Interaction (HCI) field towards the social and environmental responsibilities of interaction designers. In line with this increased attention, a need arises to teach students about values in
Externí odkaz:
https://doaj.org/article/fb5408ac50324a10a82fa36562ef3d5e
Publikováno v:
Journal of Problem Based Learning in Higher Education, Vol 9, Iss 1 (2021)
In the current conceptualisations of Problem Based Learning and how we practice it, the students are expected to possess the necessary academic competencies in order to study through PBL. However, a desk research reveals that students in many cases d
Externí odkaz:
https://doaj.org/article/b58ed22f085c4403a11feee05047be38
Autor:
Camilla Gyldendahl Jensen
Publikováno v:
Journal of Problem Based Learning in Higher Education, Vol 5, Iss 1 (2017)
“Virtual reality” adds a new dimension to constructivist problem-based learning (PBL) environments in the architectural and building construction educations, where a realistic and lifelike presence in a building enables students to assess and dis
Externí odkaz:
https://doaj.org/article/1c760f2671fd446f8a3b6ce3db8e03d0
Autor:
Camilla Gyldendahl Jensen, Sofie Otto, Susanne Dau, Nicolaj Riise Clausen, Thomas Andersen, Lykke Brogaard Bertel
Publikováno v:
European Conference on e-Learning. 21:128-136
Educational institutions around the world continue to develop teaching practices in which the importance of digital solutions is expanding. The increasing digitization of education and learning has made it even more important to explore and test how
Autor:
Camilla Gyldendahl-Jensen
Publikováno v:
Representations of the Academic ISBN: 9781351053372
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f025c65aa01ba52348fccc963e1d2785
https://doi.org/10.4324/9781351053372-2
https://doi.org/10.4324/9781351053372-2
Autor:
Camilla Gyldendahl Jensen, Susanne Dau, Nicolaj Riise Clausen, Thomas Ryberg, Lykke Brogaard Bertel
Publikováno v:
Gyldendahl Jensen, C, Dau, S, Clausen, N R, Ryberg, T & Bertel, L B 2022, ' Dilemmaer i translation og transformation af erfaringsbaserede kollaborative læringsformer til digitale læringsplatforme ', Læring og Medier, bind 15, nr. 25 . https://doi.org/10.7146/lom.v15i25.128542
Erfaringsbaserede kollaborative læringsformer (ECL), eksempelvis problembaseret læring og refleksiv praksislæring, bidrager til udvikling af 21. århundredes kompetencer, som er centrale for udvikling af praksis og erhverv. Traditionelt har disse
Autor:
Camilla Gyldendahl Jensen, Susanne Dau
Publikováno v:
Digital Learning and Collaborative Practices ISBN: 9781003108573
Digital Learning and Collaborative Practices
Digital Learning and Collaborative Practices
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f512e93c9f322ec7f82a51954c021c23
https://doi.org/10.4324/9781003108573-9
https://doi.org/10.4324/9781003108573-9
Publikováno v:
Jensen, C G & Sorensen, E K 2018, Computer games as inspiration for the development of virtual learning platform . in EdMedia: World Conference on Educational Media and Technology . vol. 2018, Association for the Advancement of Computing in Education, pp. 1726-1736, EdMedia + Innovate Learning, Amsterdam, Netherlands, 25/06/2018 . < https://www.learntechlib.org/p/184402/ >
Aalborg University
Aalborg University
As the physical learning rooms are replaced by virtual learning platforms and communicative web 2.0 solutions, the complexity of the learning room is challenged when it comes to retention of collaborative, exploratory and experimental learning proces
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::8065c70b3d13e227c50d4cdbdd1a7204
https://vbn.aau.dk/da/publications/28381337-2436-4954-8588-2677e5ca9bec
https://vbn.aau.dk/da/publications/28381337-2436-4954-8588-2677e5ca9bec
Publikováno v:
Gyldendahl Jensen, C & Sorensen, E K 2017, Maintaining collaborative, democratic and dialogue-based learning processes in virtual and game-based learning environments . in L G Chova, A L Martínez & I C Torres (eds), ICERI2017 Proceedings . International Association of Technology, Education and Development (IATED), International Conference of Education, Research and Innovation, pp. 1797-1805, 10th annual International Conference of Education, Research and Innovation, Seville, Spain, 16/11/2017 . https://doi.org/10.21125/iceri.2017.0559
Autor:
Camilla Gyldendahl Jensen
Publikováno v:
Gyldendahl Jensen, C 2016, GAMIFICATION OF INNOVATION PROCESSES BY BRINGING “WORLD OF WARCRAFT” TO THE REAL WORLD . in L G Chova, A L Martínez & I C Torres (eds), EDULEARN16 Proceedings . International Association of Technology, Education and Development (IATED), EDULEARN Proceedings, pp. 59-68, 8th annual International Conference on Education and New Learning Technologies, Barcelona, Spain, 04/07/2016 . https://doi.org/10.21125/edulearn.2016.1011
Game-based learning has been a central theme in the educational system as computer games contain different types of facilitation systems that are designed to keep the users on a particular experience and knowledge level. A personal learning curve is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ab5e3b8cad5d121a3a83a007bcd6e9c4
https://vbn.aau.dk/da/publications/c356ec7c-a9de-4642-9b4b-f792effabe5d
https://vbn.aau.dk/da/publications/c356ec7c-a9de-4642-9b4b-f792effabe5d