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pro vyhledávání: '"Calvin Lough"'
Publikováno v:
CHI
Prior work on physiological game interaction has focused on dynamically adapting games using physiological sensors. In this paper, we propose a classification of direct and indirect physiological sensor input to augment traditional game control. To f
Autor:
Regan L. Mandryk, Calvin Lough
Publikováno v:
CHI
Fitts's Law has been used extensively in HCI to describe 2D targeting; however, the controlled tasks generally used neglect aspects of real-world pointing, including how the intended use of a target affects its acquisition. We studied aiming to a tar