Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Cagri Hakan Zaman"'
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
HRI (Companion)
Understanding explanations of machine perception is an important step towards developing accountable, trustworthy machines. Furthermore, speech and vision are the primary modalities by which humans collect information about the world, but the linking
Publikováno v:
Encyclopedia of Computer Graphics and Games ISBN: 9783319082349
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b83e298512212dd0e852bc077587f409
https://doi.org/10.1007/978-3-319-08234-9_174-1
https://doi.org/10.1007/978-3-319-08234-9_174-1
Publikováno v:
Proceedings of the International HCI and UX Conference in Indonesia.
In this paper, we present the results of an experimental study aiming to explore the collaborative user experience in an immersive virtual environment. We designed and implemented an application that enables users to collaboratively design a spatial
Publikováno v:
Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage ISBN: 9783319209333
HCI (13)
HCI (13)
In this paper, we explore the ways of utilizing wearable technologies and social networking to cultivate a medium of cultural exchange between local communities and travelers in order to preserve and share local cultures. As wearable devices emerge a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6cc0f08fbea86bea30e8f0a33d6143f0
https://doi.org/10.1007/978-3-319-20934-0_17
https://doi.org/10.1007/978-3-319-20934-0_17
Autor:
Yihyun Lim, Marcus Lowe, Federico Casalegno, Cagri Hakan Zaman, Karina Silvester, Catherine Winfield, Stella Seojin Kim
Publikováno v:
PerDis
Interactive LUME Display project explores tangible interactions with digital content through spatially embedded computation in public space at multiple scales from low to high resolution of interactivity. Composed of four interactive touch points, fr
Model making plays a crucial part in the early stages of architectural design. It captures spatial percepts and allows for three dimensional thinking and evaluation, hence establishing a direct connection between the body and the object. In the conte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7ace3a6b0dd6257d90284e5c81aba50e
https://hdl.handle.net/11729/1940
https://hdl.handle.net/11729/1940