Zobrazeno 1 - 10
of 29
pro vyhledávání: '"CHIEN-HSI CHEN"'
Publikováno v:
PLoS ONE, Vol 17, Iss 1 (2022)
Virtual reality (VR) has become a common tool and is often considered for sport-specific purposes. Despite the increased usage, the transfer of VR-adapted skills into the real-world (RW) has not yet been sufficiently studied, and it is still unknown
Externí odkaz:
https://doaj.org/article/7ad6687dc06e46ac8c23e42fc792abdc
Publikováno v:
PLoS ONE, Vol 15, Iss 9, p e0239226 (2020)
Although there are many virtual reality (VR) applications in sports, only a handful of studies visualized the whole body. There is still a lack of understanding, how much of the own body must be visualized in the head-mounted display (HMD) based VR,
Externí odkaz:
https://doaj.org/article/a06d1ba33bbe42d194013ed26409fe6b
Autor:
Leif Carlsson, Jonathan C. Clarke, Christopher Yen, Francine Gregoire, Tamsin Albery, Martin Billger, Ann-Charlotte Egnell, Li-Ming Gan, Karin Jennbacken, Edvin Johansson, Gunilla Linhardt, Sofia Martinsson, Muhammad Waqas Sadiq, Nevin Witman, Qing-Dong Wang, Chien-Hsi Chen, Yu-Ping Wang, Susan Lin, Barry Ticho, Patrick C.H. Hsieh, Kenneth R. Chien, Regina Fritsche-Danielson
Publikováno v:
Molecular Therapy: Methods & Clinical Development, Vol 9, Iss , Pp 330-346 (2018)
mRNA can direct dose-dependent protein expression in cardiac muscle without genome integration, but to date has not been shown to improve cardiac function in a safe, clinically applicable way. Herein, we report that a purified and optimized mRNA in a
Externí odkaz:
https://doaj.org/article/323a8ccca84c43bd8436f92356b5feeb
Autor:
Ming-Yao Chang, Chih-Han Chang, Chien-Hsi Chen, Bill Cheng, Yi-Dong Lin, Chwan-Yau Luo, Hua-Lin Wu, Yu-Jen Yang, Jyh-Hong Chen, Patrick C H Hsieh
Publikováno v:
PLoS ONE, Vol 10, Iss 3, p e0115430 (2015)
We previously showed that injection of peptide nanofibers (NF) combined with autologous bone marrow mononuclear cells (MNC) immediately after coronary artery ligation improves cardiac performance in pigs. To evaluate the clinical feasibility, this st
Externí odkaz:
https://doaj.org/article/4b005d4cf86d45b9be6dc29bcd253148
Autor:
Chien-Hsi Chen, 陳建熹
100
Stroke is one of the most common diseases among older population. It is estimated that over 500 thousands of stroke survivors per year need long-term clinical rehabilitation in Taiwan. During the rehabilitation process, it is important for s
Stroke is one of the most common diseases among older population. It is estimated that over 500 thousands of stroke survivors per year need long-term clinical rehabilitation in Taiwan. During the rehabilitation process, it is important for s
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/87895717972800218439
Publikováno v:
Virtual Reality. 26:91-104
Virtual reality (VR) is a promising tool and is increasingly used in many different fields, in which virtual walking can be generalized through detailed modeling of the physical environment such as in sports science, medicine and furthermore. However
Stroke is one of the prevalent diseases which leads to functional disabilities such as hemiparesis or hemiplegia. It is common practice to treat patients with proper rehabilitation as early as possible for better prognosis after the onset of stroke.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::355a2d22046a38db56fec63b2bf561e5
https://doi.org/10.3233/shti220330
https://doi.org/10.3233/shti220330
Publikováno v:
Studies in health technology and informatics. 292
Stroke is one of the prevalent diseases which leads to functional disabilities such as hemiparesis or hemiplegia. It is common practice to treat patients with proper rehabilitation as early as possible for better prognosis after the onset of stroke.
Publikováno v:
Virtual Reality. 25:175-189
Virtual reality (VR) is popular across many fields and is increasingly used in sports as a training tool. The reason, therefore, is recently improved display technologies, more powerful computation capacity, and lower costs of head-mounted displays f
Autor:
Katharina Petri, L F Martin, D. Bürger, Kerstin Witte, Stefan Pastel, M Naujoks, Chien-Hsi Chen
Publikováno v:
Journal of motor behavior. 53(6)
Virtual reality (VR) is popular across many disciplines and has been increasingly used in sports as a training tool lately. However, it is not clear whether the spatial orientation of humans works equally within VR and in the real-world. In this pape