Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Buendia, Axel"'
Akademický článek
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Ce poster est destiné à presenter notre sujet de recherche : "apprendre par la creation de jeu vidéo". Nous avons réalisé un état des l'art et analysé des retours d'expérience sur des activités de creation de jeu vidéo aux Etats-Unis et Eur
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______166::c30c67e436b4c05d5d8f78d1fc5d7390
https://hal.science/hal-03726328
https://hal.science/hal-03726328
Cet article porte sur les ateliers de création de jeu vidéo menés en classe par des enseignants. L'objectif est de lever les freins au développement de cette activité, identifiés à travers des retours d'expérience, grâce à la production d'u
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______166::4c6effddf146859c7d37f9131f6fe345
https://hal.science/hal-03726343
https://hal.science/hal-03726343
Publikováno v:
Cognitive Science Society
COGSCI2018 40th annual cognitive science society meeting
COGSCI2018 40th annual cognitive science society meeting, Cognitive Science Society, Jul 2018, Madison, United States. pp.1645-1650
COGSCI2018 40th annual cognitive science society meeting
COGSCI2018 40th annual cognitive science society meeting, Cognitive Science Society, Jul 2018, Madison, United States. pp.1645-1650
International audience; This paper presents a motivation-based model in order to explore crowd behavior. The case study is about what motivates the decision processes of passengers about choice of location on the station platform for ingressing and e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a36114ebba024185839edf11861d345a
https://hal.archives-ouvertes.fr/hal-03324117
https://hal.archives-ouvertes.fr/hal-03324117
Autor:
Constant, Thomas1 thomas.constant@cnam.fr, Buendia, Axel1 axel.buendia@cnam.fr, Rolland, Catherine2 catherine.rolland@ktm-advance.com, Natkin, Stéphane1 stephane.natkin@cnam.fr
Publikováno v:
Ingénierie des Systèmes d'Information. 2015, Vol. 20 Issue 1, p107-131. 25p.
Autor:
Buendia, Axel
The deep understanding of the human activity is an essential key for a successful Human-Robot Interaction (HRI). The translation of the sensed human behavioral signals/cues and context descriptors into an encoded human activity is still a challenge b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______166::70d51c3af86936ceaff5c466971d307c
https://hal.archives-ouvertes.fr/hal-03611372
https://hal.archives-ouvertes.fr/hal-03611372
Autor:
Kumar Pandey, Amit, Gelin, Rodolphe, Rachid Alami, Viry, Renaud, Buendia, Axel, Meertens, Roland, Chetouani, Mohamed, Devillers, Laurence, Tahon, Marie, Filliat, David, Grenier, Yves, Maazaoui, Mounira, Kheddar, Abderrahmane, Lerasle, Frédéric, Fitte-Duval, Laurent
Publikováno v:
2nd International Workshop on Artificial Intelligence and Cognition
AIC: Artificial Intelligence and Cognition
AIC: Artificial Intelligence and Cognition, Nov 2014, Torino, Italy. pp.140-147
Rachid Alami
HAL
BASE-Bielefeld Academic Search Engine
ResearcherID
Scopus-Elsevier
AIC: Artificial Intelligence and Cognition
AIC: Artificial Intelligence and Cognition, Nov 2014, Torino, Italy. pp.140-147
Rachid Alami
HAL
BASE-Bielefeld Academic Search Engine
ResearcherID
Scopus-Elsevier
International audience; For a socially intelligent robot, different levels of situation as-sessment are required, ranging from basic processing of sensor input to high-level analysis of semantics and intention. However, the attempt to combine them al
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::202da36139ef18b0c5aaf8a97de45aa8
https://hal.science/hal-01096094
https://hal.science/hal-01096094
Akademický článek
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Publikováno v:
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds, Wiley, 2012, 24 (1), pp.3-15. ⟨10.1002/cav.1467⟩
Computer Animation and Virtual Worlds, Wiley, 2012, 24 (1), pp.3-15. ⟨10.1002/cav.1467⟩
International audience; We present a fully procedural method capable of generating in real-time a wide range of locomotion for multi-legged characters in a dynamic environment, without using any motion data. The system consists of several independent
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::ebc99d68b6f3b164d15473d23c408ab1
https://hal.archives-ouvertes.fr/hal-01352977
https://hal.archives-ouvertes.fr/hal-01352977