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pro vyhledávání: '"Budlov, Egor"'
Publikováno v:
Computational Science and Its Applications – ICCSA 2020
The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blende
Publikováno v:
ACM International Conference Proceeding Series; 11/1/2018, p143-145, 3p