Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Budge, Brian"'
Autor:
Budge, Brian Christopher.
Thesis (Ph. D.)--University of California, Davis, 2009.
Title based on PDF title page (viewed 05/11/2010). Degree granted in Computer Science.
Title based on PDF title page (viewed 05/11/2010). Degree granted in Computer Science.
Externí odkaz:
http://proquest.umi.com/pqdweb?did=1990971001&sid=1&Fmt=2&clientId=48051&RQT=309&VName=PQD
Autor:
Straub, Julian, Whelan, Thomas, Ma, Lingni, Chen, Yufan, Wijmans, Erik, Green, Simon, Engel, Jakob J., Mur-Artal, Raul, Ren, Carl, Verma, Shobhit, Clarkson, Anton, Yan, Mingfei, Budge, Brian, Yan, Yajie, Pan, Xiaqing, Yon, June, Zou, Yuyang, Leon, Kimberly, Carter, Nigel, Briales, Jesus, Gillingham, Tyler, Mueggler, Elias, Pesqueira, Luis, Savva, Manolis, Batra, Dhruv, Strasdat, Hauke M., De Nardi, Renzo, Goesele, Michael, Lovegrove, Steven, Newcombe, Richard
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance
Externí odkaz:
http://arxiv.org/abs/1906.05797
Akademický článek
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Akademický článek
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Autor:
Budge, Brian1, Bernardin, Tony1, Stuart, Jeff A.1, Sengupta, Shubhabrata1, Joy, Kenneth I.1, Owens, John D.1
Publikováno v:
Computer Graphics Forum. Apr2009, Vol. 28 Issue 2, p385-396. 12p. 3 Color Photographs, 2 Diagrams, 3 Charts, 4 Graphs.
Publikováno v:
Budge, Brian C.; Anderson, John C.; & Joy, Ken. (2008). Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination. Computer Graphics Forum (Proc. of Pacific Graphics 2008). UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/19h033dt
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with {\em Caustic Forecasting}. Our technique is part of a straightforward rendering scheme which extends the \emph{Illumination by Weak Singularities
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______325::675480ab692d6ce3880c743ea15738cf
http://www.escholarship.org/uc/item/19h033dt
http://www.escholarship.org/uc/item/19h033dt
Publikováno v:
Porumbescu, Serban D.; Budge, Brian C.; Feng, Zhi; & Joy, Ken. (2005). Shell Maps. ACM SIGGRAPH 2005, ACM Transactions on Graphics, 24. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/5m89f85p
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the constr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______325::bbb76986ea4422f5668a14adf034b664
http://www.escholarship.org/uc/item/5m89f85p
http://www.escholarship.org/uc/item/5m89f85p
Publikováno v:
Park, Sung; Budge, Brian C.; Linsen, Lars; Hamann, Bernd; & Joy, Ken. Brodlie, Ken; Duke, David; & Joy, Ken eds. (2005). Dense Geometric Flow Visualization. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/5q77c1pt
We present a flow visualization technique based on rendering geometry in a dense, uniform distribution. Flow is integrated using particle advection. By adopting ideas from texture-based techniques and taking advantage of parallelism and programmabili
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______325::9e7863440e893f99fd419e3a38a73b13
http://www.escholarship.org/uc/item/5q77c1pt
http://www.escholarship.org/uc/item/5q77c1pt
Autor:
Lefohn, Aaron1 lefohn@sci.utah.edu, Budge, Brian2, Shirley, Peter3, Caruso, Richard4, Reinhard, Erik5
Publikováno v:
IEEE Computer Graphics & Applications. Nov/Dec2003, Vol. 23 Issue 6, p70-75. 6p.
Publikováno v:
Proceedings of the 4th ACM Symposium: Software Visualization; 9/16/2008, p165-174, 10p